22 void SetShowDescription(
const bool bValue);
24 void SetSelected(
const bool bValue);
25 void SetIndex(
const int32 Value){Index = Value;};
28 virtual bool Initialize()
override;
29 virtual void NativePreConstruct()
override;
30 virtual void NativeConstruct()
override;
32 UFUNCTION(BlueprintImplementableEvent, Category=
"Radial Wheel")
33 void OnSelected(const
bool bValue);
34 UFUNCTION(BlueprintImplementableEvent, Category="Radial Wheel")
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Radial Wheel|Widgets")
39 class UOverlay* Overlay =
nullptr;
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Radial Wheel|Widgets")
41 class UImage* Image =
nullptr;
42 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Radial Wheel|Widgets")
43 class UTextBlock* TitleTextBlock =
nullptr;
44 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Radial Wheel|Widgets")
45 class UTextBlock* DescriptionTextBlock =
nullptr;
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Radial Wheel|Widgets")
48 class UOverlay* DescriptionOverlay =
nullptr;
50 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Radial Wheel|Status")
52 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Radial Wheel|Status")
53 bool bSelected = false;
54 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Radial Wheel|Status")
55 bool bShowDescription = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13