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FRadialSegmentData Struct Reference

#include <RadialWheelData.h>

Inheritance diagram for FRadialSegmentData:

Public Member Functions

bool IsValid () const
 
 FRadialSegmentData ()
 
 FRadialSegmentData (UTexture2D *SegmentIcon, FString SegmentName="", FString SegmentDescription="")
 

Public Attributes

FGameplayTag GameplayTag
 
FString Name = "Option 1"
 
FString Description = "Do Something.."
 
UTexture2D * Icon = nullptr
 

Constructor & Destructor Documentation

◆ FRadialSegmentData() [1/2]

FRadialSegmentData::FRadialSegmentData ( )
inline
88{};

◆ FRadialSegmentData() [2/2]

FRadialSegmentData::FRadialSegmentData ( UTexture2D * SegmentIcon,
FString SegmentName = "",
FString SegmentDescription = "" )
inlineexplicit
91 {
92 Icon = SegmentIcon;
93 Name = SegmentName;
94 Description = SegmentDescription;
95 };
UTexture2D * Icon
Definition RadialWheelData.h:82
FString Description
Definition RadialWheelData.h:80
FString Name
Definition RadialWheelData.h:78

Member Function Documentation

◆ IsValid()

bool FRadialSegmentData::IsValid ( ) const
inline
85 {
86 return Icon != nullptr;
87 }

Member Data Documentation

◆ Description

FString FRadialSegmentData::Description = "Do Something.."

◆ GameplayTag

FGameplayTag FRadialSegmentData::GameplayTag

◆ Icon

UTexture2D* FRadialSegmentData::Icon = nullptr

◆ Name

FString FRadialSegmentData::Name = "Option 1"

The documentation for this struct was generated from the following file: