◆ AIToolKitEditor()
| AIToolKitEditor.AIToolKitEditor |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
5 : base(Target)
6 {
7 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
8
9 PublicDependencyModuleNames.AddRange(
10 new string[]
11 {
12 "Core",
13 "AIToolKit",
14
15 }
16 );
17
18 PrivateDependencyModuleNames.AddRange(
19 new string[]
20 {
21 "CoreUObject",
22 "Engine",
23 "Slate",
24 "SlateCore",
25 "InputCore",
26 "PropertyEditor",
27 "DetailCustomizations",
28 "LevelEditor",
29 "BaseHelpers"
30 }
31 );
32
33 if (Target.bBuildDeveloperTools ||
34 (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
35 {
36 PrivateDependencyModuleNames.Add("GameplayDebugger");
37 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
38 }
39 else
40 {
41 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
42 }
43
44
45
46
47 }
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKitEditor/AIToolKitEditor.Build.cs