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AMultiplayerGameState Member List
This is the complete list of members for
AMultiplayerGameState
, including all inherited members.
AddPlayerState
(APlayerState *PlayerState) override
AOnlineGameState
protected
virtual
AllPlayerStates
AOnlineGameState
protected
AOnlineGameState
()
AOnlineGameState
BeginPlay
() override
AOnlineGameState
protected
virtual
Client_MatchOver
()
AOnlineGameState
protected
virtual
Client_SetScoreGoal
(const int32 Goal)
AOnlineGameState
protected
virtual
ClientAddDeathToKillFeed
(FPlayerDeath PlayerDeath, bool bPlayerDeath)
AMultiplayerGameState
virtual
ClientRoundOver
()
AMultiplayerGameState
virtual
FactionRelationshipDataTable
AMultiplayerGameState
protected
GetFactionRelationshipDataTable
() override
AMultiplayerGameState
virtual
GetGoalScore
() const override
AMultiplayerGameState
inline
virtual
GetMultiplayerMatchState
() const override
AMultiplayerGameState
inline
virtual
GetMultiplayerMode
() const override
AOnlineGameState
virtual
GetMultiplayerRound
() override
AMultiplayerGameState
inline
virtual
GetScores
() const override
AMultiplayerGameState
inline
virtual
GoalScore
AOnlineGameState
protected
LoadGame
() override
AOnlineGameState
virtual
LoadPlayer
(APlayerState *PlayerState)
AOnlineGameState
protected
virtual
MatchOver
() override
AOnlineGameState
virtual
MultiplayerMatchState
AOnlineGameState
protected
MultiplayerMode
AOnlineGameState
protected
OnGameStateUpdated
AOnlineGameState
OnMatchStateUpdated
()
AOnlineGameState
protected
virtual
OnMultiplayerStateUpdated
AOnlineGameState
OnPlayersReplicated
()
AOnlineGameState
protected
virtual
OnUpdatePlayerStates
(const TArray< APlayerState * > &States)
AOnlineGameState
protected
RemovePlayerState
(APlayerState *PlayerState) override
AOnlineGameState
protected
virtual
Round
AMultiplayerGameState
protected
SaveGame
() override
AOnlineGameState
virtual
SavePlayer
(APlayerState *PlayerState)
AOnlineGameState
protected
virtual
SetMultiplayerMatchState
(const FMatchState State)
AMultiplayerGameState
virtual
SetMultiplayerMode
(const EMultiplayerMode Mode) override
AOnlineGameState
virtual
SetOnlineMatchState
(const FMatchState &State) override
AOnlineGameState
virtual
SetRound
(const int32 Num)
AMultiplayerGameState
virtual
SetScore
(const TArray< FTeamScoreData > &Scores)
AMultiplayerGameState
virtual
SetScoreGoal
(const int32 Goal) override
AOnlineGameState
virtual
TotalScores
AOnlineGameState
protected
UpdatePlayerList
() override
AOnlineGameState
virtual
UpdatePlayerStates
() override
AMultiplayerGameState
virtual
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