Space Plunder
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AMultiplayerGameState Member List

This is the complete list of members for AMultiplayerGameState, including all inherited members.

AddPlayerState(APlayerState *PlayerState) overrideAOnlineGameStateprotectedvirtual
AllPlayerStatesAOnlineGameStateprotected
AOnlineGameState()AOnlineGameState
BeginPlay() overrideAOnlineGameStateprotectedvirtual
Client_MatchOver()AOnlineGameStateprotectedvirtual
Client_SetScoreGoal(const int32 Goal)AOnlineGameStateprotectedvirtual
ClientAddDeathToKillFeed(FPlayerDeath PlayerDeath, bool bPlayerDeath)AMultiplayerGameStatevirtual
ClientRoundOver()AMultiplayerGameStatevirtual
FactionRelationshipDataTableAMultiplayerGameStateprotected
GetFactionRelationshipDataTable() overrideAMultiplayerGameStatevirtual
GetGoalScore() const overrideAMultiplayerGameStateinlinevirtual
GetMultiplayerMatchState() const overrideAMultiplayerGameStateinlinevirtual
GetMultiplayerMode() const overrideAOnlineGameStatevirtual
GetMultiplayerRound() overrideAMultiplayerGameStateinlinevirtual
GetScores() const overrideAMultiplayerGameStateinlinevirtual
GoalScoreAOnlineGameStateprotected
LoadGame() overrideAOnlineGameStatevirtual
LoadPlayer(APlayerState *PlayerState)AOnlineGameStateprotectedvirtual
MatchOver() overrideAOnlineGameStatevirtual
MultiplayerMatchStateAOnlineGameStateprotected
MultiplayerModeAOnlineGameStateprotected
OnGameStateUpdatedAOnlineGameState
OnMatchStateUpdated()AOnlineGameStateprotectedvirtual
OnMultiplayerStateUpdatedAOnlineGameState
OnPlayersReplicated()AOnlineGameStateprotectedvirtual
OnUpdatePlayerStates(const TArray< APlayerState * > &States)AOnlineGameStateprotected
RemovePlayerState(APlayerState *PlayerState) overrideAOnlineGameStateprotectedvirtual
RoundAMultiplayerGameStateprotected
SaveGame() overrideAOnlineGameStatevirtual
SavePlayer(APlayerState *PlayerState)AOnlineGameStateprotectedvirtual
SetMultiplayerMatchState(const FMatchState State)AMultiplayerGameStatevirtual
SetMultiplayerMode(const EMultiplayerMode Mode) overrideAOnlineGameStatevirtual
SetOnlineMatchState(const FMatchState &State) overrideAOnlineGameStatevirtual
SetRound(const int32 Num)AMultiplayerGameStatevirtual
SetScore(const TArray< FTeamScoreData > &Scores)AMultiplayerGameStatevirtual
SetScoreGoal(const int32 Goal) overrideAOnlineGameStatevirtual
TotalScoresAOnlineGameStateprotected
UpdatePlayerList() overrideAOnlineGameStatevirtual
UpdatePlayerStates() overrideAMultiplayerGameStatevirtual