#include <MultiplayerGameState.h>
◆ ClientAddDeathToKillFeed()
| virtual void AMultiplayerGameState::ClientAddDeathToKillFeed |
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FPlayerDeath | PlayerDeath, |
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bool | bPlayerDeath ) |
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virtual |
◆ ClientRoundOver()
| virtual void AMultiplayerGameState::ClientRoundOver |
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virtual |
◆ GetFactionRelationshipDataTable()
| UDataTable * AMultiplayerGameState::GetFactionRelationshipDataTable |
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overridevirtual |
Implements IAIData.
142{
145}
UDataTable * FactionRelationshipDataTable
Definition MultiplayerGameState.h:91
◆ GetGoalScore()
| virtual int32 AMultiplayerGameState::GetGoalScore |
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const |
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inlineoverridevirtual |
Implements IMultiplayerGS.
int32 GoalScore
Definition OnlineGameState.h:88
◆ GetMultiplayerMatchState()
| virtual FMatchState AMultiplayerGameState::GetMultiplayerMatchState |
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const |
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inlineoverridevirtual |
Implements IMultiplayerGS.
FMatchState MultiplayerMatchState
Definition OnlineGameState.h:96
◆ GetMultiplayerRound()
| virtual int32 AMultiplayerGameState::GetMultiplayerRound |
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inlineoverridevirtual |
Implements IMultiplayerGS.
int32 Round
Definition MultiplayerGameState.h:79
◆ GetScores()
| virtual const TArray< FTeamScoreData > & AMultiplayerGameState::GetScores |
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const |
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inlineoverridevirtual |
Implements IMultiplayerGS.
TArray< FTeamScoreData > TotalScores
Definition OnlineGameState.h:94
◆ SetMultiplayerMatchState()
| virtual void AMultiplayerGameState::SetMultiplayerMatchState |
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const FMatchState | State | ) |
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◆ SetRound()
| virtual void AMultiplayerGameState::SetRound |
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const int32 | Num | ) |
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◆ SetScore()
| virtual void AMultiplayerGameState::SetScore |
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const TArray< FTeamScoreData > & | Scores | ) |
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◆ UpdatePlayerStates()
| void AMultiplayerGameState::UpdatePlayerStates |
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overridevirtual |
Implements IMultiplayerGS.
61{
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virtual void UpdatePlayerList() override
Definition OnlineGameState.cpp:80
◆ FactionRelationshipDataTable
| UDataTable* AMultiplayerGameState::FactionRelationshipDataTable |
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protected |
◆ Round
| int32 AMultiplayerGameState::Round = 0 |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Public/GameMode/MultiplayerGameState.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Private/GameMode/MultiplayerGameState.cpp