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Space Plunder
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This is the complete list of members for ARoomWithDoorsActor, including all inherited members.
| AActorBase() | AActorBase | |
| ABaseRoomActor() | ABaseRoomActor | |
| AllCeilingMeshes | ABaseRoomActor | protected |
| AllFloorMeshes | ABaseRoomActor | protected |
| AllPhysicsObjects | ABaseRoomActor | protected |
| AllPointLights | ABaseRoomActor | protected |
| AllWallMeshes | ABaseRoomActor | protected |
| ARoomWithDoorsActor() | ARoomWithDoorsActor | |
| bDebuggingMode | AActorBase | protected |
| BeginPlay() override | ARoomWithDoorsActor | protectedvirtual |
| CategoryName | AActorBase | private |
| CeilingRootComponent | ABaseRoomActor | protected |
| ConnectingRooms | ARoomWithDoorsActor | protected |
| DisplayName | AActorBase | protected |
| DoorActors | ARoomWithDoorsActor | protected |
| DoorOpened(const int32 Index, const bool bOpened) | ARoomWithDoorsActor | protected |
| FloorRootComponent | ABaseRoomActor | protected |
| GetAllDoorsLocked() const | ARoomWithDoorsActor | |
| GetAllDoorsUnlocked() const | ARoomWithDoorsActor | |
| GetNumOfDoors() const | ARoomWithDoorsActor | inline |
| LoadGame() override | AActorBase | virtual |
| LogDebugError(const FString &Message) const | AActorBase | protected |
| LogDebugError(const FString &Message, const int32 Value) const | AActorBase | protected |
| LogDebugError(const FString &Message, const float Value) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) const | AActorBase | protected |
| LogDebugWarning(const FString &Message) const | AActorBase | protected |
| LogDebugWarning(const FString &Message, const int32 Value) const | AActorBase | protected |
| LogDebugWarning(const FString &Message, const float Value) const | AActorBase | protected |
| LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) const | AActorBase | protected |
| OnDoorOpened(const int32 Index, const bool bOpened) | ARoomWithDoorsActor | protected |
| OnSetAllDoorsLocked(const bool bLocked) | ARoomWithDoorsActor | |
| OnSetPhysicsObjectsActive(const bool bActive) | ABaseRoomActor | |
| OnSetRoomGravity(const bool bOn) | ABaseRoomActor | |
| SaveGame() override | AActorBase | virtual |
| SceneComponent | ABaseRoomActor | protected |
| SetAllDoorsLocked(const bool bLocked) | ARoomWithDoorsActor | |
| SetCategoryName(const FLogCategoryBase &Category) | AActorBase | inlineprotected |
| SetGravityEnabledEvent(const bool bValue) | AActorBase | |
| SetPhysicsObjectsActive(const bool bActive) | ABaseRoomActor | |
| SetRoomGravity(const bool bOn) | ABaseRoomActor | |
| WallsRootComponent | ABaseRoomActor | protected |