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Space Plunder
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#include <ActorBase.h>
Public Member Functions | |
| AActorBase () | |
| virtual bool | SaveGame () override |
| virtual bool | LoadGame () override |
| void | SetGravityEnabledEvent (const bool bValue) |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| void | LogDebugError (const FString &Message) const |
| void | LogDebugError (const FString &Message, const int32 Value) const |
| void | LogDebugError (const FString &Message, const float Value) const |
| void | LogDebugWarning (const FString &Message) const |
| void | LogDebugWarning (const FString &Message, const int32 Value) const |
| void | LogDebugWarning (const FString &Message, const float Value) const |
| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
| void | SetCategoryName (const FLogCategoryBase &Category) |
Protected Attributes | |
| FString | DisplayName = "Display Name" |
| bool | bDebuggingMode = false |
Private Attributes | |
| FLogCategoryName | CategoryName = LogActorBase.GetCategoryName() |
| AActorBase::AActorBase | ( | ) |
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overrideprotectedvirtual |
Reimplemented in ABaseRoomActor, ADoubleDoorActor, AInteractableActor, AInteractableActorWithPrompt, AInteractableBox, AInteractableSwitch, AInteractionPingActor, AOpenableDoorActor, ARoomWithDoorsActor, ATerminal, AWeaponAttachmentPickup, AWeaponPickup, and AGravityRoom.
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overridevirtual |
Implements ISaveLoad.
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overridevirtual |
Implements ISaveLoad.
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| void AActorBase::SetGravityEnabledEvent | ( | const bool | bValue | ) |
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