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Space Plunder
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#include <InteractableActor.h>
Public Member Functions | |
| AInteractableActor () | |
| virtual void | ReceiveStartFocus (AActor *Caller) |
| virtual void | ReceiveEndFocus (AActor *Caller) |
| virtual void | ReceiveOnInteract (AActor *Caller, const EInteractionType InteractionType) |
| virtual void | ReceiveOnEndInteract (AActor *Caller) |
| virtual void | ReceiveOnOverlap (AActor *Caller) |
| virtual void | ReceiveOnEndOverlap (AActor *Caller) |
| virtual void | ReceiveToggleSwitch (AActor *Caller, const bool bOn) |
Public Member Functions inherited from AActorBase | |
| AActorBase () | |
| virtual bool | SaveGame () override |
| virtual bool | LoadGame () override |
| void | SetGravityEnabledEvent (const bool bValue) |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| virtual void | Tick (float DeltaTime) override |
| virtual void | SetMeshOutline (const bool bValue) |
Protected Member Functions inherited from AActorBase | |
| void | LogDebugError (const FString &Message) const |
| void | LogDebugError (const FString &Message, const int32 Value) const |
| void | LogDebugError (const FString &Message, const float Value) const |
| void | LogDebugWarning (const FString &Message) const |
| void | LogDebugWarning (const FString &Message, const int32 Value) const |
| void | LogDebugWarning (const FString &Message, const float Value) const |
| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
| void | SetCategoryName (const FLogCategoryBase &Category) |
Protected Attributes | |
| class UInteractableActorComponent * | InteractableActorComponent |
| class UAudioReactionComponent * | AudioReactionComponent |
| class UAIPerceptionStimuliSourceComponent * | PerceptionStimuliComponent |
Protected Attributes inherited from AActorBase | |
| FString | DisplayName = "Display Name" |
| bool | bDebuggingMode = false |
| AInteractableActor::AInteractableActor | ( | ) |
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overrideprotectedvirtual |
Reimplemented from AActorBase.
Reimplemented in ADoubleDoorActor, AInteractableActorWithPrompt, AInteractableBox, AInteractableSwitch, AInteractionPingActor, AOpenableDoorActor, ATerminal, AWeaponAttachmentPickup, and AWeaponPickup.
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virtual |
Reimplemented in AInteractableBox, and ATerminal.
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virtual |
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virtual |
Reimplemented in ATerminal.
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virtual |
Reimplemented in AInteractableBox, AInteractableSwitch, AInteractionPingActor, AOpenableDoorActor, and ATerminal.
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virtual |
Reimplemented in AInteractionPingActor, and ATerminal.
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virtual |
Reimplemented in AInteractableBox, and ATerminal.
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virtual |
Reimplemented in AInteractableBox, AInteractableSwitch, and AOpenableDoorActor.
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protectedvirtual |
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overrideprotectedvirtual |
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protected |
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protected |
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protected |