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Space Plunder
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Pickup for weapon attachments. More...
#include <WeaponAttachmentPickup.h>
Public Member Functions | |
| AWeaponAttachmentPickup (const FObjectInitializer &ObjectInitializer) | |
Public Member Functions inherited from AInteractableActorWithPrompt | |
| AInteractableActorWithPrompt () | |
Public Member Functions inherited from AInteractableActor | |
| AInteractableActor () | |
| virtual void | ReceiveStartFocus (AActor *Caller) |
| virtual void | ReceiveEndFocus (AActor *Caller) |
| virtual void | ReceiveOnInteract (AActor *Caller, const EInteractionType InteractionType) |
| virtual void | ReceiveOnEndInteract (AActor *Caller) |
| virtual void | ReceiveOnOverlap (AActor *Caller) |
| virtual void | ReceiveOnEndOverlap (AActor *Caller) |
| virtual void | ReceiveToggleSwitch (AActor *Caller, const bool bOn) |
Public Member Functions inherited from AActorBase | |
| AActorBase () | |
| virtual bool | SaveGame () override |
| virtual bool | LoadGame () override |
| void | SetGravityEnabledEvent (const bool bValue) |
Public Attributes | |
| FString | AttachmentPickupID |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| virtual void | OnInteract (AActor *Caller, const int32 SelectedInteraction) override |
| virtual void | InteractionComplete () override |
| virtual void | OnEndInteract (AActor *Caller) override |
| virtual bool | OnOverlap (AActor *Caller) override |
| virtual void | StartFocus () override |
| virtual void | EndFocus () override |
| virtual void | ToggleSwitch (AActor *Caller, bool bOn) override |
| virtual FVector | GetInteractionLocation () const override |
| virtual UPrimitiveComponent * | GetGrabComponent () const override |
Protected Member Functions inherited from AInteractableActorWithPrompt | |
| void | OnInteractionComplete (AActor *Caller) |
| void | HideButtonPrompt () |
Protected Member Functions inherited from AInteractableActor | |
| virtual void | Tick (float DeltaTime) override |
| virtual void | SetMeshOutline (const bool bValue) |
Protected Member Functions inherited from AActorBase | |
| void | LogDebugError (const FString &Message) const |
| void | LogDebugError (const FString &Message, const int32 Value) const |
| void | LogDebugError (const FString &Message, const float Value) const |
| void | LogDebugWarning (const FString &Message) const |
| void | LogDebugWarning (const FString &Message, const int32 Value) const |
| void | LogDebugWarning (const FString &Message, const float Value) const |
| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
| void | SetCategoryName (const FLogCategoryBase &Category) |
Protected Attributes | |
| class UStaticMeshComponent * | AttachmentMesh |
| class UCapsuleComponent * | CapsuleComponent |
Protected Attributes inherited from AInteractableActorWithPrompt | |
| class UInteractionPromptComponent * | InteractionPromptComponent |
| class USphereComponent * | InteractionPromptCollision |
| class USceneComponent * | SceneRootComponent |
| bool | bHasProgress = true |
| float | PromptHeight = 75.0f |
| AActor * | CurrentInteractCaller = nullptr |
| float | HidePromptTime = 2.5f |
Protected Attributes inherited from AInteractableActor | |
| class UInteractableActorComponent * | InteractableActorComponent |
| class UAudioReactionComponent * | AudioReactionComponent |
| class UAIPerceptionStimuliSourceComponent * | PerceptionStimuliComponent |
Protected Attributes inherited from AActorBase | |
| FString | DisplayName = "Display Name" |
| bool | bDebuggingMode = false |
Private Member Functions | |
| void | SetMesh () const |
Private Attributes | |
| FWeaponAttachment | AttachmentPickupData |
Pickup for weapon attachments.
This class inherits from AInteractableActorWithPrompt and provides functionality specific to weapon attachment pickups.
| AWeaponAttachmentPickup::AWeaponAttachmentPickup | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overrideprotectedvirtual |
Reimplemented from AInteractableActorWithPrompt.
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overrideprotectedvirtual |
Reimplemented from AInteractableActorWithPrompt.
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private |
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overrideprotectedvirtual |
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| FString AWeaponAttachmentPickup::AttachmentPickupID |
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protected |