#include <CharacterWeaponPickups.h>
◆ PickupAttachmentCheck()
| virtual bool ICharacterWeaponPickups::PickupAttachmentCheck |
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const FWeaponAttachment & | In_WeaponAttachmentData | ) |
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pure virtual |
◆ PickupAttachmentEvent()
| virtual void ICharacterWeaponPickups::PickupAttachmentEvent |
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const FString & | WeaponAttachmentID | ) |
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pure virtual |
◆ PickupGunCheck()
| virtual bool ICharacterWeaponPickups::PickupGunCheck |
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const FWeaponData_T & | In_WeaponData | ) |
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pure virtual |
◆ PickupGunEvent()
| virtual int32 ICharacterWeaponPickups::PickupGunEvent |
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const FWeaponData_T | In_WeaponData | ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Interfaces/CharacterWeaponPickups.h