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ICharacterWeaponPickups Class Referenceabstract

#include <CharacterWeaponPickups.h>

Inheritance diagram for ICharacterWeaponPickups:
ACustomCharacterBase ACustomAICharacter ACustomPlayerCharacter ACampaignAICharacter AHordeAICharacter ACampaignPlayerCharacter AMultiplayerPlayerCharacter

Public Member Functions

virtual bool PickupGunCheck (const FWeaponData_T &In_WeaponData)=0
 
virtual int32 PickupGunEvent (const FWeaponData_T In_WeaponData)=0
 
virtual bool PickupAttachmentCheck (const FWeaponAttachment &In_WeaponAttachmentData)=0
 
virtual void PickupAttachmentEvent (const FString &WeaponAttachmentID)=0
 

Member Function Documentation

◆ PickupAttachmentCheck()

virtual bool ICharacterWeaponPickups::PickupAttachmentCheck ( const FWeaponAttachment & In_WeaponAttachmentData)
pure virtual

◆ PickupAttachmentEvent()

virtual void ICharacterWeaponPickups::PickupAttachmentEvent ( const FString & WeaponAttachmentID)
pure virtual

◆ PickupGunCheck()

virtual bool ICharacterWeaponPickups::PickupGunCheck ( const FWeaponData_T & In_WeaponData)
pure virtual

◆ PickupGunEvent()

virtual int32 ICharacterWeaponPickups::PickupGunEvent ( const FWeaponData_T In_WeaponData)
pure virtual

The documentation for this class was generated from the following file: