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Space Plunder
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#include <DoubleDoorActor.h>
Public Member Functions | |
| ADoubleDoorActor () | |
Public Member Functions inherited from AOpenableDoorActor | |
| AOpenableDoorActor () | |
| virtual void | SetStatusMaterial (UPrimitiveComponent *StatusComponent) |
| bool | GetIsDoorOpen () const |
| bool | GetIsDoorMoving () const |
| void | OnDoorOpened () |
| void | OnDoorClosed () |
| void | OnDoorOpenedComplete () |
| void | OnDoorClosedComplete () |
| void | OnDoorLocked (const bool bValue) |
| void | SetDoorLocked (const bool bValue) |
| bool | GetIsDoorLocked () const |
Public Member Functions inherited from AInteractableActor | |
| AInteractableActor () | |
| virtual void | ReceiveStartFocus (AActor *Caller) |
| virtual void | ReceiveEndFocus (AActor *Caller) |
| virtual void | ReceiveOnEndInteract (AActor *Caller) |
| virtual void | ReceiveOnOverlap (AActor *Caller) |
| virtual void | ReceiveOnEndOverlap (AActor *Caller) |
Public Member Functions inherited from AActorBase | |
| AActorBase () | |
| virtual bool | SaveGame () override |
| virtual bool | LoadGame () override |
| void | SetGravityEnabledEvent (const bool bValue) |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| virtual void | OnConstruction (const FTransform &Transform) override |
| virtual void | DisableDoor (const bool bDisable=true) override |
| virtual void | OpenDoor (const bool bOpen) override |
| virtual void | OpenSecondaryDoor (const bool bOpen) |
| virtual void | OpenDoorInstantly () override |
Protected Member Functions inherited from AOpenableDoorActor | |
| virtual void | ReceiveOnInteract (AActor *Caller, const EInteractionType InteractionType) override |
| virtual void | ReceiveToggleSwitch (AActor *Caller, const bool bOn) override |
| virtual void | OpenDoorInstantly (const bool bOpen) |
| void | OnDoorOpenReplicated () |
| void | OnLockedReplicated () |
Protected Member Functions inherited from AInteractableActor | |
| virtual void | Tick (float DeltaTime) override |
| virtual void | SetMeshOutline (const bool bValue) |
Protected Member Functions inherited from AActorBase | |
| void | LogDebugError (const FString &Message) const |
| void | LogDebugError (const FString &Message, const int32 Value) const |
| void | LogDebugError (const FString &Message, const float Value) const |
| void | LogDebugWarning (const FString &Message) const |
| void | LogDebugWarning (const FString &Message, const int32 Value) const |
| void | LogDebugWarning (const FString &Message, const float Value) const |
| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
| void | SetCategoryName (const FLogCategoryBase &Category) |
Protected Attributes | |
| UStaticMeshComponent * | SecondaryDoorComponent |
| bool | bSecondaryDoorBroken = false |
| bool | bSecondaryDoorOpen = false |
| bool | bSecondaryDoorMoving = false |
| FVector | TargetSecondaryLocation |
| FRotator | TargetSecondaryRotation |
Protected Attributes inherited from AOpenableDoorActor | |
| USceneComponent * | RootSceneComponent |
| UStaticMeshComponent * | MainDoorComponent |
| class UBoxComponent * | BoxComponent |
| bool | bHasSwitch = false |
| bool | bIsAutomatic = true |
| bool | bStartOpen = false |
| UMaterialInstance * | StatusMaterial = nullptr |
| UMaterialInstanceDynamic * | DynamicMaterial = nullptr |
| FLinearColor | LockedColor = FLinearColor::Red |
| FLinearColor | UnlockedColor = FLinearColor::Green |
| FLinearColor | BrokenColor = FLinearColor::Yellow |
| FName | MaterialParamName = "Color" |
| bool | bEaseIn = false |
| bool | bEaseOut = false |
| float | TimeToOpen = 1.0f |
| USoundBase * | DoorOpenSound = nullptr |
| bool | bPlayingSound = false |
| bool | bLockable = false |
| bool | bLocked = false |
| FVector | TargetLocation |
| FRotator | TargetRotation |
| bool | bDoorBroken = false |
| bool | bDoorOpen = false |
| bool | bDoorMoving = false |
Protected Attributes inherited from AInteractableActor | |
| class UInteractableActorComponent * | InteractableActorComponent |
| class UAudioReactionComponent * | AudioReactionComponent |
| class UAIPerceptionStimuliSourceComponent * | PerceptionStimuliComponent |
Protected Attributes inherited from AActorBase | |
| FString | DisplayName = "Display Name" |
| bool | bDebuggingMode = false |
Private Member Functions | |
| void | OnSecondaryDoorOpened () |
| void | OnSecondaryDoorClosed () |
| void | OpenSecondaryDoor () |
| void | CloseSecondaryDoor () |
| void | MoveSecondaryDoor (const bool bOpen) |
| void | OpenSecondaryDoorInstantly () |
Private Attributes | |
| FVector | SecondaryDoorStartLocation |
| FRotator | SecondaryDoorStartRotation |
| FTimerHandle | RetrySecondaryDoorOpen |
| FTimerHandle | RetrySecondaryDoorClose |
Additional Inherited Members | |
Public Attributes inherited from AOpenableDoorActor | |
| FOnDoorOpened | OnDoorOpenedDelegate |
| int32 | Index = 0 |
| ADoubleDoorActor::ADoubleDoorActor | ( | ) |
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Reimplemented from AOpenableDoorActor.
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Reimplemented from AOpenableDoorActor.
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Reimplemented from AOpenableDoorActor.
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overrideprotectedvirtual |
Reimplemented from AOpenableDoorActor.
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Reimplemented from AOpenableDoorActor.
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