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Space Plunder
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This is the complete list of members for AShipBrainController, including all inherited members.
| AAIControllerBase() | AAIControllerBase | |
| ActionsConfig | AShipBrainController | protected |
| AIPerceptionComponent | AShipBrainController | protected |
| AShipBrainController() | AShipBrainController | |
| bDebuggingMode | AAIControllerBase | protected |
| BeginPlay() override | AShipBrainController | protectedvirtual |
| Behaviour | AAIControllerBase | protected |
| CategoryName | AAIControllerBase | private |
| CharacterDeath() | AShipBrainController | protected |
| ForgottenStimulus(FAIStimulus Stimulus) | AShipBrainController | protected |
| GetControllerViewPoint(FVector &out_Location, FRotator &out_Rotation) const override | AAIControllerBase | virtual |
| GetGenericTeamId() const override | AAIControllerBase | inlinevirtual |
| GetPawnLocation() const override | AAIControllerBase | virtual |
| GetTeamAttitudeTowards(const AActor &Other) const override | AAIControllerBase | virtual |
| GetTeamID() const | AAIControllerBase | inlineprotected |
| HearingConfig | AShipBrainController | protected |
| LoadGame() override | AAIControllerBase | virtual |
| LogDebugError(const FString &Message) const | AAIControllerBase | protected |
| LogDebugError(const FString &Message, const int32 Value) const | AAIControllerBase | protected |
| LogDebugError(const FString &Message, const float Value) const | AAIControllerBase | protected |
| LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) const | AAIControllerBase | protected |
| LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const | AAIControllerBase | protected |
| LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const | AAIControllerBase | protected |
| LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) const | AAIControllerBase | protected |
| LogDebugWarning(const FString &Message) const | AAIControllerBase | protected |
| LogDebugWarning(const FString &Message, const int32 Value) const | AAIControllerBase | protected |
| LogDebugWarning(const FString &Message, const float Value) const | AAIControllerBase | protected |
| LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) const | AAIControllerBase | protected |
| OnForgottenStimulusBP(FAIStimulus Stimulus) | AShipBrainController | protected |
| OnPerceptionUpdatedBP(const TArray< AActor * > &UpdatedActors) | AShipBrainController | protected |
| OnPossess(APawn *InPawn) override | AShipBrainController | protectedvirtual |
| OnTargetActionUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| OnTargetDamageUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| OnTargetHearingUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| OnTargetPerceptionForgottenBP(AActor *Actor) | AShipBrainController | protected |
| OnTargetPerceptionInfoUpdatedBP(FActorPerceptionUpdateInfo UpdateInfo) | AShipBrainController | protected |
| OnTargetPerceptionUpdatedBP(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| OnTargetPredictionUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| OnTargetSightUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| OnTargetTeamUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| OnTargetTouchUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| PerceptionUpdated(const TArray< AActor * > &UpdatedActors) | AShipBrainController | protected |
| PredictionConfig | AShipBrainController | protected |
| SaveGame() override | AAIControllerBase | virtual |
| SetCategoryName(const FLogCategoryBase &Category) | AAIControllerBase | inlineprotected |
| SetGenericTeamId(const FGenericTeamId &NewTeamID) override | AAIControllerBase | virtual |
| TargetActionUpdated(AActor *Actor, const FAIStimulus &Stimulus) | AShipBrainController | protected |
| TargetDamageUpdated(AActor *Actor, const FAIStimulus &Stimulus) | AShipBrainController | protected |
| TargetHearingUpdated(AActor *Actor, const FAIStimulus &Stimulus) | AShipBrainController | protected |
| TargetPerceptionForgotten(AActor *Actor) | AShipBrainController | protected |
| TargetPerceptionInfoUpdated(const FActorPerceptionUpdateInfo &UpdateInfo) | AShipBrainController | protected |
| TargetPerceptionUpdated(AActor *Actor, FAIStimulus Stimulus) | AShipBrainController | protected |
| TargetPredictionUpdated(AActor *Actor, const FAIStimulus &Stimulus) | AShipBrainController | protected |
| TargetSightUpdated(AActor *Actor, const FAIStimulus &Stimulus) | AShipBrainController | protected |
| TargetTeamUpdated(AActor *Actor, const FAIStimulus &Stimulus) | AShipBrainController | protected |
| TargetTouchUpdated(AActor *Actor, const FAIStimulus &Stimulus) | AShipBrainController | protected |
| TeamConfig | AShipBrainController | protected |
| TeamID | AAIControllerBase | protected |
| UpdatePerceptionDetails() const | AShipBrainController |