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| virtual void | BeginPlay () override |
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| virtual void | OnPossess (APawn *InPawn) override |
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| void | OnForgottenStimulusBP (FAIStimulus Stimulus) |
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| void | OnTargetPerceptionForgottenBP (AActor *Actor) |
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| void | OnPerceptionUpdatedBP (const TArray< AActor * > &UpdatedActors) |
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| void | OnTargetPerceptionUpdatedBP (AActor *Actor, FAIStimulus Stimulus) |
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| void | OnTargetPerceptionInfoUpdatedBP (FActorPerceptionUpdateInfo UpdateInfo) |
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| void | OnTargetSightUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | OnTargetHearingUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | OnTargetPredictionUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | OnTargetDamageUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | OnTargetTeamUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | OnTargetTouchUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | OnTargetActionUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | ForgottenStimulus (FAIStimulus Stimulus) |
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| void | TargetPerceptionForgotten (AActor *Actor) |
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| void | PerceptionUpdated (const TArray< AActor * > &UpdatedActors) |
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| void | TargetPerceptionUpdated (AActor *Actor, FAIStimulus Stimulus) |
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| void | TargetPerceptionInfoUpdated (const FActorPerceptionUpdateInfo &UpdateInfo) |
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| void | TargetSightUpdated (AActor *Actor, const FAIStimulus &Stimulus) |
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| void | TargetHearingUpdated (AActor *Actor, const FAIStimulus &Stimulus) |
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| void | TargetPredictionUpdated (AActor *Actor, const FAIStimulus &Stimulus) |
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| void | TargetDamageUpdated (AActor *Actor, const FAIStimulus &Stimulus) |
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| void | TargetTeamUpdated (AActor *Actor, const FAIStimulus &Stimulus) |
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| void | TargetTouchUpdated (AActor *Actor, const FAIStimulus &Stimulus) |
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| void | TargetActionUpdated (AActor *Actor, const FAIStimulus &Stimulus) |
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| void | CharacterDeath () |
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| int32 | GetTeamID () const |
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| void | LogDebugError (const FString &Message) const |
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| void | LogDebugError (const FString &Message, const int32 Value) const |
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| void | LogDebugError (const FString &Message, const float Value) const |
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| void | LogDebugWarning (const FString &Message) const |
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| void | LogDebugWarning (const FString &Message, const int32 Value) const |
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| void | LogDebugWarning (const FString &Message, const float Value) const |
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| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
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| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
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| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
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| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
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| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
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| void | SetCategoryName (const FLogCategoryBase &Category) |
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