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Space Plunder
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This is the complete list of members for AShipPawn, including all inherited members.
| AInteractablePawn() | AInteractablePawn | |
| AShipPawn() | AShipPawn | |
| AudioReactionComponent | AInteractablePawn | protected |
| bAttachWhenEnter | AShipPawn | protected |
| bCanAIPilot | AShipPawn | protected |
| bDead | AShipPawn | protected |
| bDebuggingMode | AInteractablePawn | protected |
| BeginPlay() override | AShipPawn | protectedvirtual |
| bOpenDoor | AShipPawn | protected |
| bStopAILogicWhenEnter | AShipPawn | protected |
| CameraComponent | AShipPawn | protected |
| CapsuleComponent | AShipPawn | protected |
| CategoryName | AInteractablePawn | private |
| CharacterType | AShipPawn | protected |
| CloseDoor() | AShipPawn | protected |
| EnterShip(AActor *Caller) | AShipPawn | protectedvirtual |
| ExitLocation | AShipPawn | protected |
| ExplosionDamage | AShipPawn | protected |
| GetCharacterFaction() const override | AShipPawn | inlineprotectedvirtual |
| GetCharacterSecondaryMesh() const | ICharacterInterface | inlinevirtual |
| GetCharacterType() const override | AShipPawn | inlineprotectedvirtual |
| GetCustomInteractionLocation() const | AInteractablePawn | protected |
| GetGenericTeamId() const override | AShipPawn | inlinevirtual |
| GetIsDead() const override | AShipPawn | inlineprotectedvirtual |
| GetIsPiloted() const | AShipPawn | inline |
| GetPassengers() const | AShipPawn | inline |
| GetTeamAttitudeTowards(const AActor &Other) const override | AShipPawn | virtual |
| GetTeamID() const | AShipPawn | inlineprotected |
| HealthComponent | AShipPawn | protected |
| InteractableActorComponent | AInteractablePawn | protected |
| InteractionDataUpdated() | AInteractablePawn | virtual |
| LoadGame() override | AInteractablePawn | protectedvirtual |
| LogDebugError(const FString &Message) const | AInteractablePawn | protected |
| LogDebugError(const FString &Message, const int32 Value) const | AInteractablePawn | protected |
| LogDebugError(const FString &Message, const float Value) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) const | AInteractablePawn | protected |
| LogDebugWarning(const FString &Message) const | AInteractablePawn | protected |
| LogDebugWarning(const FString &Message, const int32 Value) const | AInteractablePawn | protected |
| LogDebugWarning(const FString &Message, const float Value) const | AInteractablePawn | protected |
| LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) const | AInteractablePawn | protected |
| MaxPassengers | AShipPawn | protected |
| MeshComponent | AShipPawn | protected |
| OnCloseDoor() | AShipPawn | protected |
| OnDeath(AActor *OwningActor, EDeathType DeathType, AActor *DeathCauser, AController *DeathInstigator) | AShipPawn | protectedvirtual |
| OnInteract(AActor *Caller, const int32 SelectedInteraction) override | AShipPawn | protectedvirtual |
| OnOpenDoor() | AShipPawn | protected |
| OnPassengerEntered(AActor *NewPassenger) | AShipPawn | protected |
| OnPassengerExited(AActor *NewPassenger) | AShipPawn | protected |
| OnPilotEntered(AActor *NewPilot) | AShipPawn | protected |
| OnPilotExited(AActor *NewPilot) | AShipPawn | protected |
| OpenDoor() | AShipPawn | protected |
| OwnerFaction | AShipPawn | protected |
| PassengerEnterShip(const int32 NewPassenger) | AShipPawn | protectedvirtual |
| PassengerExitShip(const int32 ExitPassenger) | AShipPawn | protectedvirtual |
| Passengers | AShipPawn | protected |
| PerceptionStimuliComponent | AInteractablePawn | protected |
| Pilot | AShipPawn | protected |
| PilotEnterShip() | AShipPawn | protectedvirtual |
| PilotExitShip() | AShipPawn | protectedvirtual |
| PilotLocation | AShipPawn | protected |
| PilotShip(AActor *Caller) | AShipPawn | protectedvirtual |
| PointDamageTaken(AActor *DamagedActor, float Damage, class AController *InstigatedBy, FVector HitLocation, class UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, const class UDamageType *DamageType, AActor *DamageCauser) | AShipPawn | protectedvirtual |
| PossessedBy(AController *NewController) override | AShipPawn | protectedvirtual |
| ReceiveEndFocus(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveOnEndInteract(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveOnEndOverlap(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveOnInteract(AActor *Caller, const EInteractionType InteractionType) | AInteractablePawn | virtual |
| ReceiveOnOverlap(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveStartFocus(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveToggleSwitch(AActor *Caller, const bool bOn) | AInteractablePawn | virtual |
| SaveGame() override | AInteractablePawn | protectedvirtual |
| SetCallerInShip(AActor *Caller, AAIController *AIController) | AShipPawn | protectedvirtual |
| SetCategoryName(const FLogCategoryBase &Category) | AInteractablePawn | inlineprotected |
| SetCharacterVehicleMode(const EVehicleMode Mode) override | AShipPawn | inlineprotectedvirtual |
| SetGenericTeamId(const FGenericTeamId &NewTeamID) override | AShipPawn | virtual |
| SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override | AInteractablePawn | virtual |
| SpringArm | AShipPawn | protected |
| StartThreatIndication(AActor *PawnThreat) | ICharacterInterface | inlinevirtual |
| StopThreatIndication() | ICharacterInterface | inlinevirtual |
| TeamID | AShipPawn | protected |
| UpdateThreatIndication(const FVector &Location, const float DetectionAmount) | ICharacterInterface | inlinevirtual |