#include <CharacterInterface.h>
◆ GetCharacterFaction()
| virtual EFactionType ICharacterInterface::GetCharacterFaction |
( |
| ) |
const |
|
pure virtual |
◆ GetCharacterSecondaryMesh()
| virtual USkeletalMeshComponent * ICharacterInterface::GetCharacterSecondaryMesh |
( |
| ) |
const |
|
inlinevirtual |
◆ GetCharacterType()
| virtual ECharacterType ICharacterInterface::GetCharacterType |
( |
| ) |
const |
|
pure virtual |
◆ GetIsDead()
| virtual bool ICharacterInterface::GetIsDead |
( |
| ) |
const |
|
pure virtual |
◆ SetCharacterVehicleMode()
| virtual void ICharacterInterface::SetCharacterVehicleMode |
( |
const EVehicleMode | Mode | ) |
|
|
pure virtual |
◆ StartThreatIndication()
| virtual void ICharacterInterface::StartThreatIndication |
( |
AActor * | PawnThreat | ) |
|
|
inlinevirtual |
◆ StopThreatIndication()
| virtual void ICharacterInterface::StopThreatIndication |
( |
| ) |
|
|
inlinevirtual |
◆ UpdateThreatIndication()
| virtual void ICharacterInterface::UpdateThreatIndication |
( |
const FVector & | Location, |
|
|
const float | DetectionAmount ) |
|
inlinevirtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Interfaces/CharacterInterface.h