7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core", "AIModule","UMG", "CommonUI",
29
30 }
31 );
32
33
34 PrivateDependencyModuleNames.AddRange(
35 new string[]
36 {
37 "CoreUObject",
38 "Engine",
39 "RHI",
40 "Slate",
41 "SlateCore", "EnhancedInput", "InputCore" , "CommonInput",
42 "CommonUI",
43 "CommonUIStyle",
44 "GameplayTags", "OnlineSubsystem", "OnlineSubsystemUtils"
45
46 }
47 );
48
49
50 DynamicallyLoadedModuleNames.AddRange(
51 new string[]
52 {
53
54 }
55 );
56 }