◆ BaseHelpersEditor()
| BaseHelpersEditor.BaseHelpersEditor |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
5 : base(Target)
6 {
7 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
8
9 PublicDependencyModuleNames.AddRange(
10 new string[]
11 {
12 "Core",
13 "BaseHelpers",
14 "DeveloperSettings",
15 }
16 );
17
18 PrivateDependencyModuleNames.AddRange(
19 new string[]
20 {
21 "CoreUObject",
22 "Engine",
23 "Slate",
24 "SlateCore",
25 "BaseHelpers",
26 "InputCore",
27 }
28 );
29
30 if (Target.bBuildEditor)
31 {
32 PrivateDependencyModuleNames.AddRange(
33 new string[]{
34 "UnrealEd",
35
36
37 });
38 }
39
40
41 if (Target.bBuildDeveloperTools ||
42 (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
43 {
44 PrivateDependencyModuleNames.Add("GameplayDebugger");
45 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
46 }
47 else
48 {
49 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
50 }
51 }
The documentation for this class was generated from the following file: