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CustomALS Class Reference
Inheritance diagram for CustomALS:

Public Member Functions

 CustomALS (ReadOnlyTargetRules Target)
 

Constructor & Destructor Documentation

◆ CustomALS()

CustomALS.CustomALS ( ReadOnlyTargetRules Target)
inline
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13 // ... add public include paths required here ...
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20 // ... add other private include paths required here ...
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "ALSV4_CPP",
30 "BaseHelpers",
31 "Health",
32 "DlgSystem",
33 "DialogueComponent",
34 "WeaponSystem",
35 "Interaction",
36 "AIToolKit",
37 "AIModule",
38 "MenuSystem",
39 "SyntyAnimationPackage",
40 "MeleeCombatSystem",
41 "QuestSystem",
42 "ChatSystem",
43 "OnlineSubsystem",
44 "FootstepFXComponent",
45 "NPC_Optimizator",
46 "CommonUIStyle",
47 "RecoilAnimation",
48 "ProceduralDungeons",
49 "GameplayTags"
50 // ... add other public dependencies that you statically link with here ...
51 }
52 );
53
54
55 PrivateDependencyModuleNames.AddRange(
56 new string[]
57 {
58 "CoreUObject",
59 "Engine",
60 "Slate",
61 "SlateCore",
62 "EnhancedInput",
63 "UMG",
64 "InputCore",
65 "CommonInput",
66 "MotionWarping",
67 "CommonUI"
68 // ... add private dependencies that you statically link with here ...
69 }
70 );
71
72
73 DynamicallyLoadedModuleNames.AddRange(
74 new string[]
75 {
76 // ... add any modules that your module loads dynamically here ...
77 }
78 );
79 }

The documentation for this class was generated from the following file: