◆ EasyBallistics()
| EasyBallistics.EasyBallistics |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
6 : base(Target)
7 {
8 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
9 PublicDependencyModuleNames.AddRange(
10 new string[]
11 {
12 "Core"
13
14 }
15 );
16
17 PrivateDependencyModuleNames.AddRange(
18 new string[]
19 {
20 "CoreUObject",
21 "Engine",
22 "PhysicsCore"
23
24 }
25 );
26
27
28 DynamicallyLoadedModuleNames.AddRange(
29 new string[]
30 {
31
32 }
33 );
34 }
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/EasyBallistics/Source/EasyBallistics/EasyBallistics.Build.cs