#include <InteractionEditor.h>
◆ ShutdownModule()
| void FInteractionEditorModule::ShutdownModule |
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overridevirtual |
19{
20#if WITH_GAMEPLAY_DEBUGGER
21 if (IGameplayDebugger::IsAvailable())
22 {
23 IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
24 GameplayDebuggerModule.UnregisterCategory("Interaction");
25 GameplayDebuggerModule.NotifyCategoriesChanged();
26 }
27#endif
28}
◆ StartupModule()
| void FInteractionEditorModule::StartupModule |
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overridevirtual |
9{
10#if WITH_GAMEPLAY_DEBUGGER
11 IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
12 GameplayDebuggerModule.RegisterCategory("Interaction", IGameplayDebugger::FOnGetCategory::CreateStatic(&FGameplayDebuggerCategory_Interaction::MakeInstance));
13 GameplayDebuggerModule.NotifyCategoriesChanged();
14#endif
15
16}
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/InteractionEditor/Public/InteractionEditor.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/InteractionEditor/Private/InteractionEditor.cpp