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FInteractionEditorModule Class Reference

#include <InteractionEditor.h>

Inheritance diagram for FInteractionEditorModule:

Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 

Member Function Documentation

◆ ShutdownModule()

void FInteractionEditorModule::ShutdownModule ( )
overridevirtual
19{
20#if WITH_GAMEPLAY_DEBUGGER
21 if (IGameplayDebugger::IsAvailable())
22 {
23 IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
24 GameplayDebuggerModule.UnregisterCategory("Interaction");
25 GameplayDebuggerModule.NotifyCategoriesChanged();
26 }
27#endif // WITH_GAMEPLAY_DEBUGGER
28}

◆ StartupModule()

void FInteractionEditorModule::StartupModule ( )
overridevirtual
9{
10#if WITH_GAMEPLAY_DEBUGGER
11 IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
12 GameplayDebuggerModule.RegisterCategory("Interaction", IGameplayDebugger::FOnGetCategory::CreateStatic(&FGameplayDebuggerCategory_Interaction::MakeInstance));
13 GameplayDebuggerModule.NotifyCategoriesChanged();
14#endif
15
16}

The documentation for this class was generated from the following files: