#include <OptimizationManager.h>
◆ FOptimizationManager()
| FOptimizationManager::FOptimizationManager |
( |
UWorld * | InWorld | ) |
|
311{
313}
void HandlePostGarbageCollect() const
Definition OptimizationManager.cpp:351
TObjectPtr< UWorld > GameWorld
Definition OptimizationManager.h:73
FDelegateHandle PostGarbageCollectHandle
Definition OptimizationManager.h:71
TUniquePtr< FOptimizationThread > OptimizationThread
Definition OptimizationManager.h:74
◆ ~FOptimizationManager()
| FOptimizationManager::~FOptimizationManager |
( |
| ) |
|
|
overridevirtual |
316{
318 {
320 }
321
323}
◆ AddReferencedObjects()
| void FOptimizationManager::AddReferencedObjects |
( |
FReferenceCollector & | Collector | ) |
|
|
overridevirtual |
326{
327 Collector.AddReferencedObject(
GameWorld);
328}
◆ GetReferencerName()
| FString FOptimizationManager::GetReferencerName |
( |
| ) |
const |
|
overridevirtual |
331{
332 return TEXT("FOptimizationManager");
333}
◆ HandlePostGarbageCollect()
| void FOptimizationManager::HandlePostGarbageCollect |
( |
| ) |
const |
|
protected |
◆ RegisterComponent()
| void FOptimizationManager::RegisterComponent |
( |
UOptimizationProxyComponent * | Component | ) |
const |
◆ UnregisterComponent()
| void FOptimizationManager::UnregisterComponent |
( |
const UOptimizationProxyComponent * | Component | ) |
const |
◆ GameWorld
| TObjectPtr<UWorld> FOptimizationManager::GameWorld = nullptr |
|
private |
◆ Mutex
| FCriticalSection FOptimizationManager::Mutex |
|
private |
◆ OnWorldPreActorTickHandle
| FDelegateHandle FOptimizationManager::OnWorldPreActorTickHandle |
|
protected |
◆ OptimizationThread
◆ PostGarbageCollectHandle
| FDelegateHandle FOptimizationManager::PostGarbageCollectHandle |
|
protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/NPCOptimizator/Source/NPC_Optimizator/Public/OptimizationManager.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/NPCOptimizator/Source/NPC_Optimizator/Private/OptimizationManager.cpp