#include <RecoilAnimation.h>
◆ ShutdownModule()
| void FRecoilAnimationModule::ShutdownModule |
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overridevirtual |
21{
22 if(ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
23 {
24 SettingsModule->UnregisterSettings("Project", "Plugins", "PRAS_Settings");
25 }
26}
◆ StartupModule()
| void FRecoilAnimationModule::StartupModule |
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overridevirtual |
IModuleInterface implementation
10{
11 if(ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
12 {
13 SettingsModule->RegisterSettings("Project", "Plugins", "PRAS_Settings",
14 LOCTEXT("RuntimeSettingsName", "Recoil Animation"),
15 LOCTEXT("RuntimeSettingsDescription", "Recoil Animation Settings"),
16 GetMutableDefault<UPluginSettings>());
17 }
18}
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/RecoilAnimation/Source/RecoilAnimation/Public/RecoilAnimation.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/RecoilAnimation/Source/RecoilAnimation/Private/RecoilAnimation.cpp