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HealthEditor Class Reference
Inheritance diagram for HealthEditor:

Public Member Functions

 HealthEditor (ReadOnlyTargetRules Target)
 

Constructor & Destructor Documentation

◆ HealthEditor()

HealthEditor.HealthEditor ( ReadOnlyTargetRules Target)
inline
5 : base(Target)
6 {
7 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
8
9 PublicDependencyModuleNames.AddRange(
10 new string[]
11 {
12 "Core", "Health",
13 }
14 );
15
16 PrivateDependencyModuleNames.AddRange(
17 new string[]
18 {
19 "CoreUObject",
20 "Engine",
21 "Slate",
22 "SlateCore",
23 "BaseHelpers",
24 "Health",
25 "BaseHelpersEditor",
26 "InputCore",
27 }
28 );
29 // Add GameplayDebugger functionality if not 'Shipping' or 'Test' Target.
30 if (Target.bBuildDeveloperTools ||
31 (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
32 {
33 PrivateDependencyModuleNames.Add("GameplayDebugger");
34 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
35 }
36 else
37 {
38 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
39 }
40 }

The documentation for this class was generated from the following file: