◆ HealthEditor()
| HealthEditor.HealthEditor |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
5 : base(Target)
6 {
7 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
8
9 PublicDependencyModuleNames.AddRange(
10 new string[]
11 {
12 "Core", "Health",
13 }
14 );
15
16 PrivateDependencyModuleNames.AddRange(
17 new string[]
18 {
19 "CoreUObject",
20 "Engine",
21 "Slate",
22 "SlateCore",
23 "BaseHelpers",
24 "Health",
25 "BaseHelpersEditor",
26 "InputCore",
27 }
28 );
29
30 if (Target.bBuildDeveloperTools ||
31 (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
32 {
33 PrivateDependencyModuleNames.Add("GameplayDebugger");
34 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
35 }
36 else
37 {
38 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
39 }
40 }
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Health/Source/HealthEditor/HealthEditor.Build.cs