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Space Plunder
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This is the complete list of members for ICrosshairInterface, including all inherited members.
| GunRecoil(const float RecoilAmount)=0 | ICrosshairInterface | pure virtual |
| HitMarker(const AActor *ActorHit, const float Damage, const UDamageType *DamageType, const FName HitBone, const FVector HitLocation, const bool bKillingHit, const bool bInjuredPart)=0 | ICrosshairInterface | pure virtual |
| SetHolstered(const bool bIsHolstered)=0 | ICrosshairInterface | pure virtual |
| SetWeaponCrosshair(const struct FCrosshairData &CrosshairType, const float Spread)=0 | ICrosshairInterface | pure virtual |
| StartedAiming()=0 | ICrosshairInterface | pure virtual |
| StoppedAiming()=0 | ICrosshairInterface | pure virtual |