Space Plunder
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ICrosshairInterface Member List

This is the complete list of members for ICrosshairInterface, including all inherited members.

GunRecoil(const float RecoilAmount)=0ICrosshairInterfacepure virtual
HitMarker(const AActor *ActorHit, const float Damage, const UDamageType *DamageType, const FName HitBone, const FVector HitLocation, const bool bKillingHit, const bool bInjuredPart)=0ICrosshairInterfacepure virtual
SetHolstered(const bool bIsHolstered)=0ICrosshairInterfacepure virtual
SetWeaponCrosshair(const struct FCrosshairData &CrosshairType, const float Spread)=0ICrosshairInterfacepure virtual
StartedAiming()=0ICrosshairInterfacepure virtual
StoppedAiming()=0ICrosshairInterfacepure virtual