#include <CrosshairInterface.h>
◆ GunRecoil()
| virtual void ICrosshairInterface::GunRecoil |
( |
const float | RecoilAmount | ) |
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pure virtual |
◆ HitMarker()
| virtual void ICrosshairInterface::HitMarker |
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const AActor * | ActorHit, |
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const float | Damage, |
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const UDamageType * | DamageType, |
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const FName | HitBone, |
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const FVector | HitLocation, |
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const bool | bKillingHit, |
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const bool | bInjuredPart ) |
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pure virtual |
◆ SetHolstered()
| virtual void ICrosshairInterface::SetHolstered |
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const bool | bIsHolstered | ) |
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pure virtual |
◆ SetWeaponCrosshair()
| virtual void ICrosshairInterface::SetWeaponCrosshair |
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const struct FCrosshairData & | CrosshairType, |
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const float | Spread ) |
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pure virtual |
◆ StartedAiming()
| virtual void ICrosshairInterface::StartedAiming |
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| ) |
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pure virtual |
◆ StoppedAiming()
| virtual void ICrosshairInterface::StoppedAiming |
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| ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Interfaces/CrosshairInterface.h