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FCrosshairData Struct Reference

Struct representing the data for a crosshair. More...

#include <WeaponStructs.h>

Public Attributes

bool bHasMaxCrosshairRadius = false
 
float MaxCrosshairRadius = 96.0f
 
FReticleSizeData ReticleSize
 
bool bUseSeparateHorizontal = false
 
FReticleSizeData ReticleHorizontalSize
 
UMaterialInterface * ReticleMaterial = nullptr
 
bool bUseSeparateHorizontalImage = false
 

Detailed Description

Struct representing the data for a crosshair.

Member Data Documentation

◆ bHasMaxCrosshairRadius

bool FCrosshairData::bHasMaxCrosshairRadius = false

◆ bUseSeparateHorizontal

bool FCrosshairData::bUseSeparateHorizontal = false

◆ bUseSeparateHorizontalImage

bool FCrosshairData::bUseSeparateHorizontalImage = false

◆ MaxCrosshairRadius

float FCrosshairData::MaxCrosshairRadius = 96.0f

◆ ReticleHorizontalSize

FReticleSizeData FCrosshairData::ReticleHorizontalSize

◆ ReticleMaterial

UMaterialInterface* FCrosshairData::ReticleMaterial = nullptr

◆ ReticleSize

FReticleSizeData FCrosshairData::ReticleSize

The documentation for this struct was generated from the following file: