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Space Plunder
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Struct representing the data for a crosshair. More...
#include <WeaponStructs.h>
Public Attributes | |
| bool | bHasMaxCrosshairRadius = false |
| float | MaxCrosshairRadius = 96.0f |
| FReticleSizeData | ReticleSize |
| bool | bUseSeparateHorizontal = false |
| FReticleSizeData | ReticleHorizontalSize |
| UMaterialInterface * | ReticleMaterial = nullptr |
| bool | bUseSeparateHorizontalImage = false |
Struct representing the data for a crosshair.
| bool FCrosshairData::bHasMaxCrosshairRadius = false |
| bool FCrosshairData::bUseSeparateHorizontal = false |
| bool FCrosshairData::bUseSeparateHorizontalImage = false |
| float FCrosshairData::MaxCrosshairRadius = 96.0f |
| FReticleSizeData FCrosshairData::ReticleHorizontalSize |
| UMaterialInterface* FCrosshairData::ReticleMaterial = nullptr |
| FReticleSizeData FCrosshairData::ReticleSize |