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IMenuSystem Member List

This is the complete list of members for IMenuSystem, including all inherited members.

Character()=0IMenuSystempure virtual
CreateEOSSession(FString SessionName, bool bIsDedicatedServer, bool bIsLAN, bool bIsPresence, int32 MaxNumPlayers)=0IMenuSystempure virtual
DestroySession()=0IMenuSystempure virtual
FindSessionAndJoin()=0IMenuSystempure virtual
GetAllSaveSlots()=0IMenuSystempure virtual
GetAuthToken() const =0IMenuSystempure virtual
GetCurrentSaveSlot()=0IMenuSystempure virtual
GetCurrentSessionName() const =0IMenuSystempure virtual
GetDebuggingMode() const =0IMenuSystempure virtual
GetIsOnlineGame() const =0IMenuSystempure virtual
GetIsPlayerLoggedIn() const =0IMenuSystempure virtual
GetIsPublicMatch() const =0IMenuSystempure virtual
GetMinNumberOfPlayersToStart() const =0IMenuSystempure virtual
GetOfflinePlayerProfile() const =0IMenuSystempure virtual
GetOnlineSubsystem() const =0IMenuSystempure virtual
GetPlayerUserName() const =0IMenuSystempure virtual
GetProfilePicturesDT() const =0IMenuSystempure virtual
GetSaveInfoFromSlot(const int32 Slot)=0IMenuSystempure virtual
Host(FOnlineSessionSettings HostSessionSettings)=0IMenuSystempure virtual
Join(uint32 Index)=0IMenuSystempure virtual
JoinManualAddress(const FString &IpAddress)=0IMenuSystempure virtual
LaunchInGameMenu(APlayerController *Player, const bool bOpen=true)=0IMenuSystempure virtual
LaunchOptionsMenu(APlayerController *Player, UUserWidget *CurrentWidget, const bool bOpen=true)=0IMenuSystempure virtual
LoadMenu()=0IMenuSystempure virtual
LoadOfflinePlayerProfile(FUserProfile &OfflineProfile)=0IMenuSystempure virtual
LoginToEpicOnline(FString ID="", FString Token="", FString LoginType="accountportal")=0IMenuSystempure virtual
Logout() const =0IMenuSystempure virtual
Options()=0IMenuSystempure virtual
Quit(APlayerController *Player)=0IMenuSystempure virtual
RestartLevel() const =0IMenuSystempure virtual
SaveOfflinePlayerProfile()=0IMenuSystempure virtual
SearchServers()=0IMenuSystempure virtual
SetCurrentSaveSlot(const int32 NewSaveSlot)=0IMenuSystempure virtual
SetMinNumberOfPlayersToStart(const int32 Num)=0IMenuSystempure virtual
SinglePlayer()=0IMenuSystempure virtual
StartCampaign(const bool bNewGame) const =0IMenuSystempure virtual
StartHorde() constIMenuSysteminlinevirtual
StartSession()=0IMenuSystempure virtual