#include <MenuSystem.h>
◆ Character()
| virtual void IMenuSystem::Character |
( |
| ) |
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pure virtual |
◆ CreateEOSSession()
| virtual void IMenuSystem::CreateEOSSession |
( |
FString | SessionName, |
|
|
bool | bIsDedicatedServer, |
|
|
bool | bIsLAN, |
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bool | bIsPresence, |
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|
int32 | MaxNumPlayers ) |
|
pure virtual |
◆ DestroySession()
| virtual void IMenuSystem::DestroySession |
( |
| ) |
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|
pure virtual |
◆ FindSessionAndJoin()
| virtual void IMenuSystem::FindSessionAndJoin |
( |
| ) |
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|
pure virtual |
◆ GetAllSaveSlots()
| virtual TArray< int32 > IMenuSystem::GetAllSaveSlots |
( |
| ) |
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pure virtual |
◆ GetAuthToken()
| virtual FString IMenuSystem::GetAuthToken |
( |
| ) |
const |
|
pure virtual |
◆ GetCurrentSaveSlot()
| virtual int32 IMenuSystem::GetCurrentSaveSlot |
( |
| ) |
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|
pure virtual |
◆ GetCurrentSessionName()
| virtual FString IMenuSystem::GetCurrentSessionName |
( |
| ) |
const |
|
pure virtual |
◆ GetDebuggingMode()
| virtual bool IMenuSystem::GetDebuggingMode |
( |
| ) |
const |
|
pure virtual |
◆ GetIsOnlineGame()
| virtual bool IMenuSystem::GetIsOnlineGame |
( |
| ) |
const |
|
pure virtual |
◆ GetIsPlayerLoggedIn()
| virtual bool IMenuSystem::GetIsPlayerLoggedIn |
( |
| ) |
const |
|
pure virtual |
◆ GetIsPublicMatch()
| virtual bool IMenuSystem::GetIsPublicMatch |
( |
| ) |
const |
|
pure virtual |
◆ GetMinNumberOfPlayersToStart()
| virtual int32 IMenuSystem::GetMinNumberOfPlayersToStart |
( |
| ) |
const |
|
pure virtual |
◆ GetOfflinePlayerProfile()
| virtual FUserProfile IMenuSystem::GetOfflinePlayerProfile |
( |
| ) |
const |
|
pure virtual |
◆ GetOnlineSubsystem()
◆ GetPlayerUserName()
| virtual FString IMenuSystem::GetPlayerUserName |
( |
| ) |
const |
|
pure virtual |
◆ GetProfilePicturesDT()
| virtual UDataTable * IMenuSystem::GetProfilePicturesDT |
( |
| ) |
const |
|
pure virtual |
◆ GetSaveInfoFromSlot()
| virtual FUserSaveGame IMenuSystem::GetSaveInfoFromSlot |
( |
const int32 | Slot | ) |
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|
pure virtual |
◆ Host()
| virtual void IMenuSystem::Host |
( |
FOnlineSessionSettings | HostSessionSettings | ) |
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|
pure virtual |
◆ Join()
| virtual void IMenuSystem::Join |
( |
uint32 | Index | ) |
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|
pure virtual |
◆ JoinManualAddress()
| virtual void IMenuSystem::JoinManualAddress |
( |
const FString & | IpAddress | ) |
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|
pure virtual |
◆ LaunchInGameMenu()
| virtual void IMenuSystem::LaunchInGameMenu |
( |
APlayerController * | Player, |
|
|
const bool | bOpen = true ) |
|
pure virtual |
◆ LaunchOptionsMenu()
| virtual void IMenuSystem::LaunchOptionsMenu |
( |
APlayerController * | Player, |
|
|
UUserWidget * | CurrentWidget, |
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const bool | bOpen = true ) |
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pure virtual |
◆ LoadMenu()
| virtual void IMenuSystem::LoadMenu |
( |
| ) |
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|
pure virtual |
◆ LoadOfflinePlayerProfile()
| virtual bool IMenuSystem::LoadOfflinePlayerProfile |
( |
FUserProfile & | OfflineProfile | ) |
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|
pure virtual |
◆ LoginToEpicOnline()
| virtual void IMenuSystem::LoginToEpicOnline |
( |
FString | ID = "", |
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FString | Token = "", |
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|
FString | LoginType = "accountportal" ) |
|
pure virtual |
◆ Logout()
| virtual void IMenuSystem::Logout |
( |
| ) |
const |
|
pure virtual |
◆ Options()
| virtual void IMenuSystem::Options |
( |
| ) |
|
|
pure virtual |
◆ Quit()
| virtual void IMenuSystem::Quit |
( |
APlayerController * | Player | ) |
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|
pure virtual |
◆ RestartLevel()
| virtual void IMenuSystem::RestartLevel |
( |
| ) |
const |
|
pure virtual |
◆ SaveOfflinePlayerProfile()
| virtual bool IMenuSystem::SaveOfflinePlayerProfile |
( |
| ) |
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pure virtual |
◆ SearchServers()
| virtual void IMenuSystem::SearchServers |
( |
| ) |
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pure virtual |
◆ SetCurrentSaveSlot()
| virtual void IMenuSystem::SetCurrentSaveSlot |
( |
const int32 | NewSaveSlot | ) |
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pure virtual |
◆ SetMinNumberOfPlayersToStart()
| virtual void IMenuSystem::SetMinNumberOfPlayersToStart |
( |
const int32 | Num | ) |
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|
pure virtual |
◆ SinglePlayer()
| virtual void IMenuSystem::SinglePlayer |
( |
| ) |
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pure virtual |
◆ StartCampaign()
| virtual void IMenuSystem::StartCampaign |
( |
const bool | bNewGame | ) |
const |
|
pure virtual |
◆ StartHorde()
| virtual void IMenuSystem::StartHorde |
( |
| ) |
const |
|
inlinevirtual |
◆ StartSession()
| virtual void IMenuSystem::StartSession |
( |
| ) |
|
|
pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Public/Interfaces/MenuSystem.h