24 virtual void Host(FOnlineSessionSettings HostSessionSettings) = 0;
29 virtual void Join(uint32 Index) = 0;
31 virtual void Quit(APlayerController* Player) = 0;
33 UFUNCTION(BlueprintCallable, Category=
"Menu|Login")
34 virtual FString GetAuthToken() const = 0;
37 UFUNCTION(BlueprintCallable, Category="EOS")
38 virtual
void LoginToEpicOnline(FString ID = "", FString Token = "", FString LoginType = "accountportal") = 0;
39 UFUNCTION(BlueprintCallable, Category="EOS")
40 virtual
void Logout() const = 0;
41 UFUNCTION(BlueprintCallable, Category="EOS")
42 virtual
void CreateEOSSession(FString SessionName,
bool bIsDedicatedServer,
bool bIsLAN,
bool bIsPresence, int32 MaxNumPlayers) = 0;
43 UFUNCTION(BlueprintCallable, Category="EOS")
44 virtual
void FindSessionAndJoin() = 0;
45 UFUNCTION(BlueprintCallable, Category="EOS")
46 virtual
void DestroySession() = 0;
47 UFUNCTION(BlueprintCallable, Category="
Menu")
48 virtual
void LaunchInGameMenu(APlayerController* Player, const
bool bOpen = true) = 0;
49 UFUNCTION(BlueprintCallable, Category="
Menu")
50 virtual
void LaunchOptionsMenu(APlayerController* Player, UUserWidget* CurrentWidget, const
bool bOpen = true) = 0;
51 UFUNCTION(BlueprintCallable, Category="EOS")
52 virtual
void SearchServers() = 0;
56 UFUNCTION(BlueprintCallable, Category="EOS")
57 virtual
void StartSession() = 0;
59 UFUNCTION(BlueprintCallable, Category="EOS")
60 virtual
void StartCampaign(const
bool bNewGame) const = 0;
61 UFUNCTION(BlueprintCallable, Category="EOS")
62 virtual
void RestartLevel() const = 0;
64 UFUNCTION(BlueprintCallable, Category="EOS")
65 virtual
void StartHorde()
const {};
68 UFUNCTION(Exec, BlueprintCallable, Category=
"EOS")
69 virtual
void LoadMenu() = 0;
71 UFUNCTION(BlueprintCallable, Category="EOS")
72 virtual
void SetCurrentSaveSlot(const int32 NewSaveSlot) = 0;
76 UFUNCTION(BlueprintCallable, Category="EOS")
77 virtual FString GetPlayerUserName() const = 0;
78 UFUNCTION(BlueprintCallable, Category="EOS")
79 virtual
bool GetIsPlayerLoggedIn() const = 0;
80 UFUNCTION(BlueprintCallable, Category="EOS")
81 virtual FString GetCurrentSessionName() const = 0;
83 UFUNCTION(BlueprintCallable, Category="
Menu System")
84 virtual
bool GetIsOnlineGame() const = 0;
85 UFUNCTION(BlueprintCallable, Category="
Menu System")
86 virtual
bool GetIsPublicMatch() const = 0;
87 UFUNCTION(BlueprintCallable, Category="
Menu System")
90 UFUNCTION(BlueprintCallable, Category="
Menu System")
91 virtual
bool GetDebuggingMode() const = 0;
94 UFUNCTION(BlueprintCallable, Category="EOS")
97 UFUNCTION(BlueprintCallable, Category="EOS")
98 virtual int32 GetCurrentSaveSlot() = 0;
99 UFUNCTION(BlueprintCallable, Category="EOS")
100 virtual TArray<int32> GetAllSaveSlots() = 0;
102 UFUNCTION(BlueprintCallable, Category="Player Profile")
103 virtual
bool SaveOfflinePlayerProfile() = 0;
104 UFUNCTION(BlueprintCallable, Category="Player Profile")
105 virtual
bool LoadOfflinePlayerProfile(
FUserProfile& OfflineProfile) = 0;
109 UFUNCTION(BlueprintCallable, Category="
Menu System")
110 virtual int32 GetMinNumberOfPlayersToStart() const = 0;
111 UFUNCTION(BlueprintCallable, Category="
Menu System")
112 virtual
void SetMinNumberOfPlayersToStart(const int32 Num) = 0;
117 UFUNCTION(BlueprintCallable, Category="
Menu System")
119 UFUNCTION(BlueprintCallable, Category="
Menu System")
120 virtual UDataTable* GetProfilePicturesDT() const = 0;