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FUserSaveGame Struct Reference

#include <MenuData.h>

Public Member Functions

 FUserSaveGame ()
 

Public Attributes

int32 SlotNumber = 0
 
FString Name = "Default"
 
FString LastSaved = "11/11/11"
 
bool bAutoSave = false
 

Constructor & Destructor Documentation

◆ FUserSaveGame()

FUserSaveGame::FUserSaveGame ( )
inline
82 {
83
84 }

Member Data Documentation

◆ bAutoSave

bool FUserSaveGame::bAutoSave = false

◆ LastSaved

FString FUserSaveGame::LastSaved = "11/11/11"

◆ Name

FString FUserSaveGame::Name = "Default"

◆ SlotNumber

int32 FUserSaveGame::SlotNumber = 0

The documentation for this struct was generated from the following file: