#include <ReplayClipInterface.h>
◆ CreateReplayEvent()
| virtual void IReplayClipInterface::CreateReplayEvent |
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const int32 | TimeInMS, |
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const FString & | Group, |
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const FString & | Meta, |
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const TArray< uint8 > & | Data ) |
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pure virtual |
◆ DeleteReplay()
| virtual void IReplayClipInterface::DeleteReplay |
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const FString & | ReplayName | ) |
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pure virtual |
◆ FindReplays()
| virtual void IReplayClipInterface::FindReplays |
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| ) |
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pure virtual |
◆ OpenReplayMenu()
| virtual bool IReplayClipInterface::OpenReplayMenu |
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APlayerController * | Player, |
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const bool | bOpen = true ) |
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pure virtual |
◆ PlayReplayFromBP()
| virtual void IReplayClipInterface::PlayReplayFromBP |
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FString | ReplayName | ) |
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pure virtual |
◆ RenameReplay()
| virtual void IReplayClipInterface::RenameReplay |
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const FString & | ReplayName, |
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const FString & | NewFriendlyReplayName ) |
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pure virtual |
◆ StartRecordingReplayFromBP()
| virtual void IReplayClipInterface::StartRecordingReplayFromBP |
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const FString & | InName, |
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const FString & | FriendlyName ) |
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pure virtual |
Start recording a replay from blueprint. ReplayName = Name of file on disk, FriendlyName = Name of replay in UI
Implemented in UEpicOnlineGameInstance.
◆ StopRecordingReplayFromBP()
| virtual void IReplayClipInterface::StopRecordingReplayFromBP |
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| ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Public/Interfaces/ReplayClipInterface.h