#include <StealthInterface.h>
◆ CancelStealthTakedown()
| virtual void IStealthInterface::CancelStealthTakedown |
( |
| ) |
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pure virtual |
◆ GetCanPerformTakedown()
| virtual bool IStealthInterface::GetCanPerformTakedown |
( |
const float | Damage | ) |
const |
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pure virtual |
◆ ShowStealthPrompt()
| virtual void IStealthInterface::ShowStealthPrompt |
( |
const bool | bShow = true | ) |
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|
pure virtual |
◆ StealthTakedown()
| virtual void IStealthInterface::StealthTakedown |
( |
AActor * | Attacker, |
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const int32 | AnimationIndex ) |
|
pure virtual |
◆ StealthTakedownComplete()
| virtual void IStealthInterface::StealthTakedownComplete |
( |
| ) |
|
|
pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Interfaces/StealthInterface.h