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Space Plunder
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This is the complete list of members for IWeaponHUDInterface, including all inherited members.
| SetAmmo(const int32 CurrentAmmo, const int32 TotalAmmo)=0 | IWeaponHUDInterface | pure virtual |
| SetMaxNumberOfWeaponsDisplayed(const int32 Number)=0 | IWeaponHUDInterface | pure virtual |
| SetPlayerWeaponState(const FPlayerWeaponState &PlayerWeaponState)=0 | IWeaponHUDInterface | pure virtual |
| UpdateWeapons(const TArray< FWeaponData_T > &Weapons, const int32 CurrentWeaponIndex)=0 | IWeaponHUDInterface | pure virtual |