#include <WeaponHUDInterface.h>
◆ SetAmmo()
| virtual void IWeaponHUDInterface::SetAmmo |
( |
const int32 | CurrentAmmo, |
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const int32 | TotalAmmo ) |
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pure virtual |
◆ SetMaxNumberOfWeaponsDisplayed()
| virtual void IWeaponHUDInterface::SetMaxNumberOfWeaponsDisplayed |
( |
const int32 | Number | ) |
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pure virtual |
◆ SetPlayerWeaponState()
| virtual void IWeaponHUDInterface::SetPlayerWeaponState |
( |
const FPlayerWeaponState & | PlayerWeaponState | ) |
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pure virtual |
◆ UpdateWeapons()
| virtual void IWeaponHUDInterface::UpdateWeapons |
( |
const TArray< FWeaponData_T > & | Weapons, |
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const int32 | CurrentWeaponIndex ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Interfaces/WeaponHUDInterface.h