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Space Plunder
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This is the complete list of members for IWeaponPickupInterface, including all inherited members.
| AddImpulseToWeapon(const FVector &Impulse, const FName &BoneName=NAME_None, const bool bVelChange=false)=0 | IWeaponPickupInterface | pure virtual |
| WeaponDroppedEvent(const FWeaponData_T &DroppedWeaponData)=0 | IWeaponPickupInterface | pure virtual |