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IWeaponPickupInterface Class Referenceabstract

#include <WeaponPickupInterface.h>

Inheritance diagram for IWeaponPickupInterface:
AWeaponPickup

Public Member Functions

virtual void WeaponDroppedEvent (const FWeaponData_T &DroppedWeaponData)=0
 
virtual void AddImpulseToWeapon (const FVector &Impulse, const FName &BoneName=NAME_None, const bool bVelChange=false)=0
 

Member Function Documentation

◆ AddImpulseToWeapon()

virtual void IWeaponPickupInterface::AddImpulseToWeapon ( const FVector & Impulse,
const FName & BoneName = NAME_None,
const bool bVelChange = false )
pure virtual

Implemented in AWeaponPickup.

◆ WeaponDroppedEvent()

virtual void IWeaponPickupInterface::WeaponDroppedEvent ( const FWeaponData_T & DroppedWeaponData)
pure virtual

Implemented in AWeaponPickup.


The documentation for this class was generated from the following file: