#include <WeaponPickupInterface.h>
◆ AddImpulseToWeapon()
| virtual void IWeaponPickupInterface::AddImpulseToWeapon |
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const FVector & | Impulse, |
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const FName & | BoneName = NAME_None, |
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const bool | bVelChange = false ) |
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pure virtual |
◆ WeaponDroppedEvent()
| virtual void IWeaponPickupInterface::WeaponDroppedEvent |
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const FWeaponData_T & | DroppedWeaponData | ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Interfaces/WeaponPickupInterface.h