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Interaction Class Reference
Inheritance diagram for Interaction:

Public Member Functions

 Interaction (ReadOnlyTargetRules Target)
 

Constructor & Destructor Documentation

◆ Interaction()

Interaction.Interaction ( ReadOnlyTargetRules Target)
inline
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13 // ... add public include paths required here ...
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20 // ... add other private include paths required here ...
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "BaseHelpers",
30 "UMG",
31 "CommonUIStyle",
32 "AIModule",
33 "GameplayTags"
34
35 // ... add other public dependencies that you statically link with here ...
36 }
37 );
38
39
40 PrivateDependencyModuleNames.AddRange(
41 new string[]
42 {
43 "CoreUObject",
44 "Engine",
45 "Slate",
46 "SlateCore",
47 "GeometryCollectionEngine",
48 "CommonUI",
49 "PhysicsCore"
50
51 // ... add private dependencies that you statically link with here ...
52 }
53 );
54
55
56 DynamicallyLoadedModuleNames.AddRange(
57 new string[]
58 {
59 // ... add any modules that your module loads dynamically here ...
60 }
61 );
62 }

The documentation for this class was generated from the following file: