◆ LineOfSight()
| LineOfSight.LineOfSight |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "ProceduralMeshComponent",
30
31 }
32 );
33
34
35 PrivateDependencyModuleNames.AddRange(
36 new string[]
37 {
38 "CoreUObject",
39 "Engine",
40 "Slate",
41 "SlateCore",
42
43 }
44 );
45
46
47 DynamicallyLoadedModuleNames.AddRange(
48 new string[]
49 {
50
51 }
52 );
53 }
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/LineOfSight/Source/LineOfSight/LineOfSight.Build.cs