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MeleeCombatSystem Class Reference
Inheritance diagram for MeleeCombatSystem:

Public Member Functions

 MeleeCombatSystem (ReadOnlyTargetRules Target)
 

Constructor & Destructor Documentation

◆ MeleeCombatSystem()

MeleeCombatSystem.MeleeCombatSystem ( ReadOnlyTargetRules Target)
inline
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13 // ... add public include paths required here ...
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20 // ... add other private include paths required here ...
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "BaseHelpers",
30 "Interaction",
31 "AIModule",
32 // ... add other public dependencies that you statically link with here ...
33 }
34 );
35
36
37 PrivateDependencyModuleNames.AddRange(
38 new string[]
39 {
40 "CoreUObject",
41 "Engine",
42 "Slate",
43 "SlateCore",
44 // ... add private dependencies that you statically link with here ...
45 }
46 );
47
48
49 DynamicallyLoadedModuleNames.AddRange(
50 new string[]
51 {
52 // ... add any modules that your module loads dynamically here ...
53 }
54 );
55 }

The documentation for this class was generated from the following file: