◆ MeleeCombatSystem()
| MeleeCombatSystem.MeleeCombatSystem |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "BaseHelpers",
30 "Interaction",
31 "AIModule",
32
33 }
34 );
35
36
37 PrivateDependencyModuleNames.AddRange(
38 new string[]
39 {
40 "CoreUObject",
41 "Engine",
42 "Slate",
43 "SlateCore",
44
45 }
46 );
47
48
49 DynamicallyLoadedModuleNames.AddRange(
50 new string[]
51 {
52
53 }
54 );
55 }
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MeleeCombatSystem/Source/MeleeCombatSystem/MeleeCombatSystem.Build.cs