◆ QuestSystem()
| QuestSystem.QuestSystem |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "CommonUI",
30 "BaseHelpers",
31 "CommonUIStyle",
32 "UMG",
33 "GameplayTags"
34
35 }
36 );
37
38
39 PrivateDependencyModuleNames.AddRange(
40 new string[]
41 {
42 "CoreUObject",
43 "Engine",
44 "Slate",
45 "SlateCore",
46 "BaseHelpers",
47 "InputCore" , "CommonInput",
48
49
50 }
51 );
52
53
54 DynamicallyLoadedModuleNames.AddRange(
55 new string[]
56 {
57
58 }
59 );
60 }
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystem/QuestSystem.Build.cs