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QuestSystem Class Reference
Inheritance diagram for QuestSystem:

Public Member Functions

 QuestSystem (ReadOnlyTargetRules Target)
 

Constructor & Destructor Documentation

◆ QuestSystem()

QuestSystem.QuestSystem ( ReadOnlyTargetRules Target)
inline
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13 // ... add public include paths required here ...
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20 // ... add other private include paths required here ...
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "CommonUI",
30 "BaseHelpers",
31 "CommonUIStyle",
32 "UMG",
33 "GameplayTags"
34 // ... add other public dependencies that you statically link with here ...
35 }
36 );
37
38
39 PrivateDependencyModuleNames.AddRange(
40 new string[]
41 {
42 "CoreUObject",
43 "Engine",
44 "Slate",
45 "SlateCore",
46 "BaseHelpers",
47 "InputCore" , "CommonInput",
48
49 // ... add private dependencies that you statically link with here ...
50 }
51 );
52
53
54 DynamicallyLoadedModuleNames.AddRange(
55 new string[]
56 {
57 // ... add any modules that your module loads dynamically here ...
58 }
59 );
60 }

The documentation for this class was generated from the following file: