Space Plunder
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SpaceAdventure Class Reference
Inheritance diagram for SpaceAdventure:

Public Member Functions

 SpaceAdventure (ReadOnlyTargetRules Target)
 

Constructor & Destructor Documentation

◆ SpaceAdventure()

SpaceAdventure.SpaceAdventure ( ReadOnlyTargetRules Target)
inline
7 : base(Target)
8 {
9 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject",
12 "Engine",
13 "InputCore",
14 "CommonUI",
15 "OnlineSubsystemEOS",
16 "OnlineSubsystemEOSPlus",
17 "OnlineSubsystem",
18 "OnlineSubsystemUtils",
19 "OnlineBase",
20 "VoiceChat",
21 "EOSVoiceChat",
22 "MenuSystem",
23 // "ALSV4_CPP",
24 "Interaction",
25 "BaseHelpers",
26 "Health",
27 "DlgSystem",
28 "DialogueComponent",
29 "AIToolKit",
30 "WeaponSystem",
31 "MeleeCombatSystem",
32 "QuestSystem",
33 "CommonUIStyle",
34 // "Odin",
35 "ChatSystem",
36 "ChunkDownloader",
37 "HTTP",
38 "RecoilAnimation",
39 // "QuestEditor",
40 "CommonMaps",
41 "CustomALS",
42 "LineOfSight",
43 });
44
45 PrivateDependencyModuleNames.AddRange(new string[] {"EnhancedInput",
46 "ALSV4_CPP",
47 "PlayFab", "PlayFabCpp", "PlayFabCommon"
48
49 });
50
51 // Uncomment if you are using Slate UI
52 // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
53
54 // Uncomment if you are using online features
55 PrivateDependencyModuleNames.Add("OnlineSubsystem");
56
57 DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
58
59 if (Target.bBuildDeveloperTools ||
60 (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
61 {
62 PrivateDependencyModuleNames.Add("FileLogging");
63 }
64
65
66 // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
67 }

The documentation for this class was generated from the following file: