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UAIBPLib Member List

This is the complete list of members for UAIBPLib, including all inherited members.

FactionToString(const EFactionType Faction)UAIBPLibstatic
GetActionTagFromType(const EAIActionType ActionType)UAIBPLibstatic
GetActionTypeFromTag(const FName &Tag)UAIBPLibstatic
GetAttitudeActorToActor(const AActor *OwnerActor, const AActor *TargetActor, bool &bSuccess)UAIBPLibstatic
GetAttitudeToActor(const FGenericTeamId &OwnerID, const AActor *TargetActor, bool &bSuccess)UAIBPLibstatic
GetAttitudeToActor(const FGenericTeamId &OwnerID, const AActor *TargetActor)UAIBPLibstatic
GetFactionFromTeamID(const uint8 TeamID)UAIBPLibstatic
GetFactionRelationship(const UObject *WorldContextObject, const EFactionType Faction, const EFactionType TargetFaction, bool &bSuccess, UDataTable *DataTable=nullptr)UAIBPLibstatic
GetFactionRelationshipTotal(const UObject *WorldContextObject, const EFactionType Faction, bool &bSuccess, UDataTable *DataTable=nullptr)UAIBPLibstatic
GetIsFactionHostile(const UObject *WorldContextObject, const EFactionType Faction, const EFactionType TargetFaction, bool &bSuccess, UDataTable *DataTable=nullptr)UAIBPLibstatic
GetRelationshipStatus(const float TrustLevel, const float HostilityLevel)UAIBPLibstatic
GetSenseFromStimulus(const FAIStimulus &Stimulus)UAIBPLibstatic
GetTeamIDFromFaction(const EFactionType Faction)UAIBPLibstatic
LoadFactionDataTableFromGameState(const UObject *WorldContextObject)UAIBPLibstatic
ReportTeamEvent(AActor *InBroadcaster, AActor *InEnemy, const FVector &InLastKnowLocation, const float EventRange, const float PassedInfoAge, const float InStrength)UAIBPLibstatic
ReportTouchEvent(AActor *InTouchReceiver, AActor *InOtherActor, const FVector &EventLocation)UAIBPLibstatic