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Space Plunder
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#include <AIBPLib.h>
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| static EAISense | GetSenseFromStimulus (const FAIStimulus &Stimulus) |
| static FString | FactionToString (const EFactionType Faction) |
| static uint8 | GetTeamIDFromFaction (const EFactionType Faction) |
| static EFactionType | GetFactionFromTeamID (const uint8 TeamID) |
| static EAIActionType | GetActionTypeFromTag (const FName &Tag) |
| static FName | GetActionTagFromType (const EAIActionType ActionType) |
| static ERelationshipStatus | GetRelationshipStatus (const float TrustLevel, const float HostilityLevel) |
| static UDataTable * | LoadFactionDataTableFromGameState (const UObject *WorldContextObject) |
| static FFactionRelationshipTotal | GetFactionRelationshipTotal (const UObject *WorldContextObject, const EFactionType Faction, bool &bSuccess, UDataTable *DataTable=nullptr) |
| static FFactionRelationship | GetFactionRelationship (const UObject *WorldContextObject, const EFactionType Faction, const EFactionType TargetFaction, bool &bSuccess, UDataTable *DataTable=nullptr) |
| static bool | GetIsFactionHostile (const UObject *WorldContextObject, const EFactionType Faction, const EFactionType TargetFaction, bool &bSuccess, UDataTable *DataTable=nullptr) |
| static ETeamAttitude::Type | GetAttitudeToActor (const FGenericTeamId &OwnerID, const AActor *TargetActor, bool &bSuccess) |
| static ETeamAttitude::Type | GetAttitudeToActor (const FGenericTeamId &OwnerID, const AActor *TargetActor) |
| static ETeamAttitude::Type | GetAttitudeActorToActor (const AActor *OwnerActor, const AActor *TargetActor, bool &bSuccess) |
| static void | ReportTouchEvent (AActor *InTouchReceiver, AActor *InOtherActor, const FVector &EventLocation) |
| static void | ReportTeamEvent (AActor *InBroadcaster, AActor *InEnemy, const FVector &InLastKnowLocation, const float EventRange, const float PassedInfoAge, const float InStrength) |
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Get the Attitude of one actor to another, for Pawns with Controllers only
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Get the Attitude of one actor to another, for Pawns with Controllers only
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