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Space Plunder
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#include <BTTask_ShootAtTarget.h>
Public Member Functions | |
| UBTTask_ShootAtTarget () | |
Public Attributes | |
| FBlackboardKeySelector | TargetLocation |
| bool | bStartShooting = true |
Protected Member Functions | |
| virtual EBTNodeResult::Type | ExecuteTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override |
| virtual FString | GetStaticDescription () const override |
This class represents a behavior tree task node that instructs an AI character to shoot at a target. It is derived from the UBTTaskNode class.
| UBTTask_ShootAtTarget::UBTTask_ShootAtTarget | ( | ) |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
| bool UBTTask_ShootAtTarget::bStartShooting = true |
| FBlackboardKeySelector UBTTask_ShootAtTarget::TargetLocation |