#include <CharacterSaveGame.h>
◆ bDead
| bool UCharacterSaveGame::bDead |
◆ ControlRotation
| FRotator UCharacterSaveGame::ControlRotation |
◆ SavedCharacterTransform
| FTransform UCharacterSaveGame::SavedCharacterTransform |
◆ SavedGait
◆ SavedOverlayState
◆ SavedStance
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/SaveGames/CharacterSaveGame.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Public/Data/CharacterSaveGame.h