Space Plunder
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UCharacterShootingComponent Class Reference

Component responsible for managing the shooting behavior of a character. More...

#include <CharacterShootingComponent.h>

Detailed Description

Component responsible for managing the shooting behavior of a character.

This component handles the logic for shooting, reloading, weapon switching, and other shooting-related actions for a character. It also provides functionality for handling recoil and aiming. @TODO Create A parent class, PawnShootingComponent, for Turrets etc.


The documentation for this class was generated from the following file: