Space Plunder
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UCrosshairWidget Member List

This is the complete list of members for UCrosshairWidget, including all inherited members.

bAimingUCrosshairWidgetprotected
bHolsteredUCrosshairWidgetprotected
bRecoilFireUCrosshairWidgetprivate
bShowDamageHitDotUCrosshairWidgetprotected
bShowDamageNumbersUCrosshairWidgetprotected
ComputeMaxScreenspaceSpreadRadius() constUCrosshairWidgetprivate
CrosshairDataUCrosshairWidgetprotected
CrosshairOpacityLowUCrosshairWidgetprotected
CrosshairOverlayUCrosshairWidgetprotected
CrosshairsUCrosshairWidgetprotected
CrosshairStyleUCrosshairWidgetprotected
CrosshairUpdateTimerHandleUCrosshairWidgetprivate
DamageAmountUCrosshairWidgetprotected
DamageVerticalBoxUCrosshairWidgetprotected
GunRecoil(const float RecoilAmount) overrideUCrosshairWidgetvirtual
HitMarker(const AActor *ActorHit, const float Damage, const UDamageType *DamageType, const FName HitBone, const FVector HitLocation, const bool bKillingHit, const bool bInjuredPart) overrideUCrosshairWidgetvirtual
HitMarkersUCrosshairWidgetprotected
HitMarkerTimerHandleUCrosshairWidgetprivate
HitMarkerWidgetUCrosshairWidgetprotected
Initialize() overrideUCrosshairWidgetprotectedvirtual
InterpSpeedUCrosshairWidgetprotected
LowerBoundUCrosshairWidgetprotected
NativeConstruct() overrideUCrosshairWidgetprotectedvirtual
OnHitMarker(const AActor *ActorHit, const float Damage, const UDamageType *DamageType, const FName HitBone, const FVector HitLocation, const bool bKillingHit, const bool bInjuredPart)UCrosshairWidget
OnHolsteredSet(const bool bIsHolstered)UCrosshairWidget
OnSetWeaponCrosshair(const FCrosshairData &CrosshairType, const float Spread)UCrosshairWidget
OnStartedAiming()UCrosshairWidget
OnStoppedAiming()UCrosshairWidget
OuterImageUCrosshairWidgetprotected
OuterImageHorizontalUCrosshairWidgetprotected
PlayerSpeedMultiplierUCrosshairWidgetprotected
ProcessNumbers(const class UCanvasPanelSlot *CanvasSlot, const bool bVertical) constUCrosshairWidgetprivate
RecoilUCrosshairWidgetprivate
RecoilMultiplierUCrosshairWidgetprotected
ReticleSizeBoxUCrosshairWidgetprotected
SetCrosshairLocation()UCrosshairWidget
SetCrosshairOpacity() constUCrosshairWidgetprivate
SetCrosshairRadius()UCrosshairWidget
SetDamagePosition(const FVector &Location) constUCrosshairWidgetprivate
SetGunRecoil(const float RecoilAmount)UCrosshairWidget
SetHitMarkerVisibility(const float Alpha) constUCrosshairWidgetprivate
SetHolstered(const bool bIsHolstered) overrideUCrosshairWidgetvirtual
SetReticleSize(const float Radius) constUCrosshairWidgetprivate
SetWeaponCrosshair(const FCrosshairData &CrosshairType, const float Spread) overrideUCrosshairWidgetvirtual
ICrosshairInterface::SetWeaponCrosshair(const struct FCrosshairData &CrosshairType, const float Spread)=0ICrosshairInterfacepure virtual
StartedAiming() overrideUCrosshairWidgetvirtual
StoppedAiming() overrideUCrosshairWidgetvirtual
UpdateSpeedUCrosshairWidgetprotected
UpperBoundUCrosshairWidgetprotected
VisibilityChangedEvent(ESlateVisibility InVisibility)UCrosshairWidgetprotected
WeaponSpreadUCrosshairWidgetprotected
WeaponSpreadMultiplierUCrosshairWidgetprotected