|
Space Plunder
|
#include <CustomDebugComponent.h>
Additional Inherited Members | |
Public Member Functions inherited from UALSDebugComponent | |
| UALSDebugComponent () | |
| virtual void | BeginPlay () override |
| void | OnPlayerControllerInitialized (APlayerController *Controller) |
| virtual void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
| virtual void | OnComponentDestroyed (bool bDestroyingHierarchy) override |
| void | UpdateColoringSystem () |
| void | DrawDebugSpheres () |
| void | SetResetColors () |
| void | SetDynamicMaterials () |
| void | ToggleGlobalTimeDilationLocal (float TimeDilation) |
| void | ToggleSlomo () |
| void | ToggleHud () |
| void | ToggleDebugView () |
| void | OpenOverlayMenu (bool bValue) |
| void | OverlayMenuCycle (bool bValue) |
| void | ToggleDebugMesh () |
| void | ToggleTraces () |
| void | ToggleDebugShapes () |
| void | ToggleLayerColors () |
| void | ToggleCharacterInfo () |
| bool | GetDebugView () |
| bool | GetShowTraces () |
| bool | GetShowDebugShapes () |
| bool | GetShowLayerColors () |
| void | FocusedDebugCharacterCycle (bool bValue) |
Static Public Member Functions inherited from UALSDebugComponent | |
| static void | DrawDebugLineTraceSingle (const UWorld *World, const FVector &Start, const FVector &End, EDrawDebugTrace::Type DrawDebugType, bool bHit, const FHitResult &OutHit, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime) |
| static void | DrawDebugCapsuleTraceSingle (const UWorld *World, const FVector &Start, const FVector &End, const FCollisionShape &CollisionShape, EDrawDebugTrace::Type DrawDebugType, bool bHit, const FHitResult &OutHit, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime) |
| static void | DrawDebugSphereTraceSingle (const UWorld *World, const FVector &Start, const FVector &End, const FCollisionShape &CollisionShape, EDrawDebugTrace::Type DrawDebugType, bool bHit, const FHitResult &OutHit, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime) |
Public Attributes inherited from UALSDebugComponent | |
| TObjectPtr< AALSBaseCharacter > | OwnerCharacter |
| bool | bSlomo = false |
| bool | bShowHud = false |
| bool | bShowCharacterInfo = false |
| TObjectPtr< USkeletalMesh > | DebugSkeletalMesh = nullptr |
| TArray< TObjectPtr< AALSBaseCharacter > > | AvailableDebugCharacters |
| TObjectPtr< AALSBaseCharacter > | DebugFocusCharacter = nullptr |
Protected Member Functions inherited from UALSDebugComponent | |
| void | DetectDebuggableCharactersInWorld () |