#include <InteractionCrosshairWidget.h>
◆ EndFocus()
| void UInteractionCrosshairWidget::EndFocus |
( |
| ) |
|
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overridevirtual |
◆ Initialize()
| bool UInteractionCrosshairWidget::Initialize |
( |
| ) |
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overridevirtual |
9{
10 const bool Success = Super::Initialize();
12 if (!ensure(
Crosshair !=
nullptr))
return false;
13
14 return true;
15}
◆ NativeConstruct()
| void UInteractionCrosshairWidget::NativeConstruct |
( |
| ) |
|
|
overridevirtual |
18{
19 Super::NativeConstruct();
20
21}
◆ OnEndFocus()
| void UInteractionCrosshairWidget::OnEndFocus |
( |
| ) |
|
◆ OnStartFocusOnCharacter()
| void UInteractionCrosshairWidget::OnStartFocusOnCharacter |
( |
const FString & | CharacterName, |
|
|
const FInteractionData & | InteractionData ) |
◆ OnStartFocusOnObject()
| void UInteractionCrosshairWidget::OnStartFocusOnObject |
( |
const FString & | ObjectName, |
|
|
const FInteractionData & | InteractionData ) |
◆ SetAiming()
| void UInteractionCrosshairWidget::SetAiming |
( |
const bool | bValue | ) |
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|
overridevirtual |
◆ StartedAiming()
| void UInteractionCrosshairWidget::StartedAiming |
( |
| ) |
|
◆ StartFocusOnCharacter()
| void UInteractionCrosshairWidget::StartFocusOnCharacter |
( |
const FString & | CharacterName, |
|
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const FInteractionData & | InteractionData ) |
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overridevirtual |
◆ StartFocusOnObject()
| void UInteractionCrosshairWidget::StartFocusOnObject |
( |
const FString & | ObjectName, |
|
|
const FInteractionData & | InteractionData ) |
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overridevirtual |
◆ StoppedAiming()
| void UInteractionCrosshairWidget::StoppedAiming |
( |
| ) |
|
◆ Crosshair
| class UImage* UInteractionCrosshairWidget::Crosshair |
|
protected |
The documentation for this class was generated from the following files: