#include <InteractionTypeWidget.h>
◆ ClearInteractionText()
| void UInteractionTypeWidget::ClearInteractionText |
( |
| ) |
const |
◆ Initialize()
| bool UInteractionTypeWidget::Initialize |
( |
| ) |
|
|
overridevirtual |
11{
12 const bool Success = Super::Initialize();
17
22 return true;
23}
◆ NativeConstruct()
| void UInteractionTypeWidget::NativeConstruct |
( |
| ) |
|
|
overridevirtual |
26{
27 Super::NativeConstruct();
29 {
34 }
35}
◆ OnClicked()
| void UInteractionTypeWidget::OnClicked |
( |
| ) |
|
|
protected |
◆ OnHovered()
| void UInteractionTypeWidget::OnHovered |
( |
| ) |
|
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protected |
◆ OnSelected()
| void UInteractionTypeWidget::OnSelected |
( |
const bool | bValue | ) |
|
◆ OnStartSelection()
| void UInteractionTypeWidget::OnStartSelection |
( |
const float | Time | ) |
|
◆ OnStopSelection()
| void UInteractionTypeWidget::OnStopSelection |
( |
| ) |
|
◆ OnUnhovered()
| void UInteractionTypeWidget::OnUnhovered |
( |
| ) |
|
|
protected |
◆ SetAvailable()
| void UInteractionTypeWidget::SetAvailable |
( |
const bool | bValue | ) |
|
◆ SetHasProgress()
| void UInteractionTypeWidget::SetHasProgress |
( |
const bool | bValue | ) |
const |
◆ SetInteractionText()
| void UInteractionTypeWidget::SetInteractionText |
( |
const FString & | Key = "[E]", |
|
|
const FString & | InteractionType = "Open", |
|
|
const FString & | Name = "Door" ) const |
39{
40 ContextTextBlock->SetText(FText::FromString(Key +
" " + InteractionType +
" " + Name));
41}
◆ SetSelected()
| void UInteractionTypeWidget::SetSelected |
( |
const bool | bValue | ) |
|
49{
52 {
54 }
55 else
56 {
58 }
60}
◆ StartSelection()
| void UInteractionTypeWidget::StartSelection |
( |
const float | Time | ) |
|
|
virtual |
◆ StopSelection()
| void UInteractionTypeWidget::StopSelection |
( |
| ) |
|
|
virtual |
◆ bAvailable
| bool UInteractionTypeWidget::bAvailable = true |
|
protected |
◆ bIsSelected
| bool UInteractionTypeWidget::bIsSelected = false |
|
protected |
◆ ButtonOverlay
| class UButton* UInteractionTypeWidget::ButtonOverlay |
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protected |
◆ ButtonPromptWidget
◆ ContextTextBlock
| class UTextBlock* UInteractionTypeWidget::ContextTextBlock |
|
protected |
◆ InteractInputName
| FName UInteractionTypeWidget::InteractInputName = "Interact" |
|
protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Widgets/InteractionTypeWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Private/Widgets/InteractionTypeWidget.cpp